1999
DOI: 10.1002/(sici)1099-1778(199901/03)10:1<39::aid-vis195>3.3.co;2-u
|View full text |Cite
|
Sign up to set email alerts
|

Computer animation of human walking: a survey

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
18
0

Year Published

2000
2000
2017
2017

Publication Types

Select...
3
3
2

Relationship

1
7

Authors

Journals

citations
Cited by 40 publications
(18 citation statements)
references
References 0 publications
0
18
0
Order By: Relevance
“…This work is motivated by various emerging real-life applications. In character animation, for example, motions are generally simulated by modifying pre-recorded motions [13], and an attempt to perform this modification through distance constraints was already proposed in [9]. In air-traffic control, the positions of a set of flying airplanes needs to be predicted so that some distance constraints are satisfied, which are defined for guaranteeing collision avoidance (see for example the recent work in [15]).…”
Section: Discussionmentioning
confidence: 99%
“…This work is motivated by various emerging real-life applications. In character animation, for example, motions are generally simulated by modifying pre-recorded motions [13], and an attempt to perform this modification through distance constraints was already proposed in [9]. In air-traffic control, the positions of a set of flying airplanes needs to be predicted so that some distance constraints are satisfied, which are defined for guaranteeing collision avoidance (see for example the recent work in [15]).…”
Section: Discussionmentioning
confidence: 99%
“…By far, the common methods for character animation can be mainly classified into three categories: kinematic animation, dynamics animation and animation based on motion capture data [1,2].…”
Section: Related Workmentioning
confidence: 99%
“…Figure 2, illustrates this categorization. The next section describes these three levels, outlining the evolution that progressed from purely kinematic "knowledge-based" methods (1980's) towards approaches that incorporate dynamic simulations to generate motions (1990's) and even towards interactive blending and further tuning of synthetic or captured motion (1997 onwards); see also (Multon et al, 1999). The aim is not on emphasizing on the historical perspective of this classification but rather on describing the intrinsic advantages and/or limitations of each one of them.…”
Section: Human Figure Animation -Classification Overviewmentioning
confidence: 99%