2017
DOI: 10.1007/978-3-319-68445-1_94
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An Approach to Dynamical Distance Geometry

Abstract: Abstract. We introduce the dynamical distance geometry problem (dynDGP), where vertices of a given simple weighted undirected graph are to be embedded at different times t. Solutions to the dynDGP can be seen as motions of a given set of objects. In this work, we focus our attention on a class of instances where motion inter-frame distances are not available, and reduce the problem of embedding every motion frame as a static distance geometry problem. Some preliminary computational experiments are presented.

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Cited by 13 publications
(16 citation statements)
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“…Once an approximated distance matrix is defined, the problem to be solved is a classical one in the context of distance geometry, where an EDM near to the approximated matrix needs to be identified, by revealing in this way the posture for the new skeletal structure. Our computational experiments show that the presented methodology is promising when the corresponding distance geometry problem is solved by using the non-monotone spectral gradient method proposed in [7] in the context of the dynamical distance geometry. Future works will mostly be aimed at improving and at performing a theoretical validation of the procedure detailed in Section II, as well as at extending the entire methodology to the simulation of motions.…”
Section: Discussionmentioning
confidence: 94%
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“…Once an approximated distance matrix is defined, the problem to be solved is a classical one in the context of distance geometry, where an EDM near to the approximated matrix needs to be identified, by revealing in this way the posture for the new skeletal structure. Our computational experiments show that the presented methodology is promising when the corresponding distance geometry problem is solved by using the non-monotone spectral gradient method proposed in [7] in the context of the dynamical distance geometry. Future works will mostly be aimed at improving and at performing a theoretical validation of the procedure detailed in Section II, as well as at extending the entire methodology to the simulation of motions.…”
Section: Discussionmentioning
confidence: 94%
“…This section shows the results obtained by constructing an approximated distance matrix by the method detailed in Section II, and by looking for the corresponding posture by implementing the spectral gradient method with non-monotone line search described in [7]. All codes were written in Matlab 2016b and the experiments were carried out on an Intel Core 2 Duo @ 2.4 GHz with 2GB RAM, running Mac OS X.…”
Section: Computational Experimentsmentioning
confidence: 99%
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“…Examples are action recognition from dynamic interjoint distance skeleton data [22] and more generally data structures for describing kinetic point sets [14]. Applications in multi-robot coordination, crowd simulations, and motion retargeting are explored in [23], [24], where the authors introduce the dynamical distance geometry problem (dynDGP). 1 Even in applications to proteins and molecules, the atoms move (for example, proteins fold) in specific ways [25].…”
Section: Introductionmentioning
confidence: 99%
“…Finally, given that an EDM is specific to the morphology of a given character, we propose a novel method to normalize EDMs to create a morphology-independent distancebased representation. We then demonstrate that these normalized EDMs can be efficiently combined with a new skeletal morphology to retarget motions using an existing Distance Geometry Problem (DGP) approach [Mucherino and Gonçalves 2017].…”
Section: Introductionmentioning
confidence: 99%