2020
DOI: 10.1007/s10055-020-00449-3
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Comparison of gaze accuracy and precision in real-world and virtual reality

Abstract: Virtual reality (VR) is popular across many fields and is increasingly used in sports as a training tool. The reason, therefore, is recently improved display technologies, more powerful computation capacity, and lower costs of head-mounted displays for VR. As in the real-world (R), visual effects are the most important stimulus provided by VR. However, it has not been demonstrated whether the gaze behavior would achieve the same level in VR as in R. This information will be important for the development of app… Show more

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Cited by 25 publications
(24 citation statements)
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References 29 publications
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“… 5 for optokinetic nystagmus-based CS examinations. Although there are some considerable technical limitations, as for instance the eye-tracking latency 43 or its quality, 44 the VR headsets provide a bigger field of view for possible testing of larger eccentricities, 45 compared to our setup. Testing further eccentricities would be useful in the early detection of several eye diseases such as glaucoma.…”
Section: Discussionmentioning
confidence: 99%
“… 5 for optokinetic nystagmus-based CS examinations. Although there are some considerable technical limitations, as for instance the eye-tracking latency 43 or its quality, 44 the VR headsets provide a bigger field of view for possible testing of larger eccentricities, 45 compared to our setup. Testing further eccentricities would be useful in the early detection of several eye diseases such as glaucoma.…”
Section: Discussionmentioning
confidence: 99%
“…The visual input predominates VR application compared to the acoustic and haptic information [38]. Integrating further measurement systems such as the eye tracker [39] or the EEG [40] offers new possibilities to get a more in-depth insight into visual information processing. For this purpose, mobile eye trackers were integrated into various existing VR devices such as HMD's or the Cave Automatic Virtual Environment (CAVE).…”
Section: Reality Vs Virtual Realitymentioning
confidence: 99%
“…However, this application requires a complex technical implementation. For this reason, some authors carried out studies to measure the accuracy and precision of the point of view made in the VR compared with those from the natural environment [39]. The results show no significant differences between the two forms of presentation mentioned and that the VR setting can be used to investigate gaze behavior in sport.…”
Section: Reality Vs Virtual Realitymentioning
confidence: 99%
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“…That could affect action characteristics in VR compared to RW and impair transfer in the real world. Otherwise, previously conducted studies showed minor differences between the visual perception in RW and VR, e.g., in eye-tracking [ 11 ], spatial orientation [ 12 14 ], as well as analyses of balance, grasping, and throwing performance accompanied with different body visualization types [ 15 ]. Those rare differences conclude that VR is suitable for training applications and sports science research.…”
Section: Introductionmentioning
confidence: 99%