2021
DOI: 10.3389/frvir.2021.599274
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Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments

Abstract: Virtual reality is being used to aid in prototyping of advanced limb prostheses with anthropomorphic behavior and user training. A virtual version of a prosthesis and testing environment can be programmed to mimic the appearance and interactions of its real-world counterpart, but little is understood about how task selection and object design impact user performance in virtual reality and how it translates to real-world performance. To bridge this knowledge gap, we performed a study in which able-bodied indivi… Show more

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Cited by 7 publications
(3 citation statements)
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References 82 publications
(90 reference statements)
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“…To more comprehensively measure training effect and task difficulty in real-time testing, previous research has proposed many online performance metrics. Most clinical assessments test the ability to perform specific movements using time-related parameters ( Joyner et al, 2021 ), as illustrated in Figure 5 . Motion completion time is defined as the time from movement initiation to task completion, which includes the full range of motion of each movement.…”
Section: Clinical Outcome Assessments and Performance Metricsmentioning
confidence: 99%
“…To more comprehensively measure training effect and task difficulty in real-time testing, previous research has proposed many online performance metrics. Most clinical assessments test the ability to perform specific movements using time-related parameters ( Joyner et al, 2021 ), as illustrated in Figure 5 . Motion completion time is defined as the time from movement initiation to task completion, which includes the full range of motion of each movement.…”
Section: Clinical Outcome Assessments and Performance Metricsmentioning
confidence: 99%
“…The increasing accessibility of embedded ambient technologies (e.g., inexpensive cameras, proximity sensors, wearable computing) that support the monitoring of motor and cognitive functioning under real-world conditions has extended VR-based interventions beyond the clinical setting ( 50 ). Evidence is also accumulating that learning in the virtual environment will transfer to the physical world ( 29 , 51 , 52 ). Through employing the principles of motor learning ( 53 , 54 ) and adding tools such as robots, treadmills, and dynamic platforms into the virtual environment, we can manipulate task and environmental demands in order to assess meaningful postural behavior.…”
Section: Reinventing Cdp In the 21 St Centurymentioning
confidence: 99%
“…One method to overcome these issues is to design these prototypes to be assessed in a virtual environment. Performing tests in a virtual environment helps to save on the cost of building physical prototypes and allows for earlier testing with fewer resources [6,12,13]. In addition, virtual prototypes can be used to pilot the software architecture very early and reduce the chance of mismatch in user expectations by organizing the required product functions that must be replicated within the simulation.…”
Section: Introductionmentioning
confidence: 99%