2019
DOI: 10.1007/978-3-030-28619-4_28
|View full text |Cite
|
Sign up to set email alerts
|

Comparing Robot Grasping Teleoperation Across Desktop and Virtual Reality with ROS Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
55
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 88 publications
(56 citation statements)
references
References 7 publications
1
55
0
Order By: Relevance
“…The application of Virtual and Augmented Reality to HRI is a powerful concept which is gaining more and more interest [16] in the last years. In this field, successful utilizations of VAR have been proven in particular for applications related to human-robot collaboration [17], teleoperation [18], [19] and robot skill acquisition [20]. Besides HRI, VAR platforms have been historically adopted in education [21], [22], training [23], [24], aviation [25] with important benefits in terms of performance [24], users' involvement and motivation [21] and transfer to real settings [25].…”
Section: B Virtual and Augmented Realitymentioning
confidence: 99%
“…The application of Virtual and Augmented Reality to HRI is a powerful concept which is gaining more and more interest [16] in the last years. In this field, successful utilizations of VAR have been proven in particular for applications related to human-robot collaboration [17], teleoperation [18], [19] and robot skill acquisition [20]. Besides HRI, VAR platforms have been historically adopted in education [21], [22], training [23], [24], aviation [25] with important benefits in terms of performance [24], users' involvement and motivation [21] and transfer to real settings [25].…”
Section: B Virtual and Augmented Realitymentioning
confidence: 99%
“…A comparison of various control interfaces shows that general purpose hardware is deficient while special purpose hardware is more accurate but is not widely available [19,26]. Virtual reality-based free-space controllers have recently been proposed both for data collection [23,39] and policy learning [40,43]. While these methods have shown the utility of data, they do not provide a seamlessly scalable data collection mechanism.…”
Section: Related Workmentioning
confidence: 99%
“…While these methods have shown the utility of data, they do not provide a seamlessly scalable data collection mechanism. Often the data is either collected locally or requires a powerful local client computer, to render the high definition sensor stream to a VR headset [39,43]. The use of VR hardware and requirement of client-side compute resources has limited the deployment of these interfaces on crowdsourcing platforms.…”
Section: Related Workmentioning
confidence: 99%
“…It has been previously shown that non-expert users are more efficient with a VR teleoperation interface, and that they prefer using one, compared to a keyboard and monitor interface [6].…”
Section: Related Workmentioning
confidence: 99%