Proceedings of the 15th Annual Conference Companion on Genetic and Evolutionary Computation 2013
DOI: 10.1145/2464576.2464604
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Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans

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Cited by 7 publications
(2 citation statements)
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“…We note there is contextual variability in how suitable each unit in this list is for the task of countering, but this is the exhaustive list of such units. There is also an argument to be made that ignoring a threat is sometimes the best strategy -but we are specifically exploring and measuring anticipation and reaction, not optimal strategy selection as in (Ballinger and Louis 2013;Buro et al 2012;Churchill et al 2011;Ontañón et al 2013). Table 4 in Appendix , details the aforementioned risks across all StarCraft races.…”
Section: Discussionmentioning
confidence: 99%
“…We note there is contextual variability in how suitable each unit in this list is for the task of countering, but this is the exhaustive list of such units. There is also an argument to be made that ignoring a threat is sometimes the best strategy -but we are specifically exploring and measuring anticipation and reaction, not optimal strategy selection as in (Ballinger and Louis 2013;Buro et al 2012;Churchill et al 2011;Ontañón et al 2013). Table 4 in Appendix , details the aforementioned risks across all StarCraft races.…”
Section: Discussionmentioning
confidence: 99%
“…In RTS games, Ballinger and Louis showed that coevolution led to more robust build orders. Buildorder optimization enables players to generate the right mix and numbers of units meeting a strategic need [28]. Avery and Louis coevolved team-tactics using a set of IMs, navigating a group of friendly units to move and attack enemy units on the basis of the opponent's position [29].…”
Section: Related Workmentioning
confidence: 99%