2018 IEEE Symposium Series on Computational Intelligence (SSCI) 2018
DOI: 10.1109/ssci.2018.8628750
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Co-evolving Real-Time Strategy Game Micro

Abstract: We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good longterm macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper focuses on generating quality micro. Better micro, for example, can help players win skirmishes and battles even when outnumbered. Prior work has shown that we can evolve micro to beat a given opponent. We remove the need for a good opponent to evolve against by using competitive c… Show more

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Cited by 6 publications
(3 citation statements)
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“…Micromanagement refers to actions involving direct unit control (TeamLiquid 2012; Adhikari et al 2018): unit positioning, specific maneuvers, using special abilities at the right spot and time, etc. Micro was one of the defining characteristics of StarCraft at the time of its release (Dulin 1998;Gamespot Staff 2000).…”
Section: Real-time Control and Interfacementioning
confidence: 99%
“…Micromanagement refers to actions involving direct unit control (TeamLiquid 2012; Adhikari et al 2018): unit positioning, specific maneuvers, using special abilities at the right spot and time, etc. Micro was one of the defining characteristics of StarCraft at the time of its release (Dulin 1998;Gamespot Staff 2000).…”
Section: Real-time Control and Interfacementioning
confidence: 99%
“…The highest fit individual in the population is usually just one player, not a set of n players. Even if the evolutionary algorithm uses elitism, where the best fit individual always survives, being highly fit in one generation may not carry over to future generations with different players (e.g., see [17][18][19]). A player's opponents never change when they are evolved as a set, making the notion of fitness more meaningful.…”
Section: Evolving Player Setsmentioning
confidence: 99%
“…RTS games were also investigated in [17]. Again, influence maps were used, but this time they were combined with potential fields.…”
Section: Related Workmentioning
confidence: 99%