2020
DOI: 10.2196/24166
|View full text |Cite
|
Sign up to set email alerts
|

Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training

Abstract: Background Serious games enrich simulation-based health care trainings and improve knowledge, skills, and self-confidence of learners while entertaining them. Objective A platform which can combine performance data from a basic life support (BLS) serious game app and hands-on data based on the same scoring system is not available in the market. The aim of this study was to create such a platform and investigate whether performance evaluation of BLS trai… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
4
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(5 citation statements)
references
References 22 publications
0
4
0
Order By: Relevance
“…Previous studies [ 52 , 54 ] have noted that simulated scenarios and repetitive practice often fall short of achieving adequate compression depth and frequency. Aksoy [ 55 ] and Siqueira et al [ 56 ] propose that a CPR teaching mode based on serious games could enhance learners’ motivation and attitude, consequently improving compression quality. This study echoes Lau et al’s [ 57 ] systematic review, indicating equivalence between serious games and traditional training methods in enhancing compression depth and frequency.…”
Section: Discussionmentioning
confidence: 99%
“…Previous studies [ 52 , 54 ] have noted that simulated scenarios and repetitive practice often fall short of achieving adequate compression depth and frequency. Aksoy [ 55 ] and Siqueira et al [ 56 ] propose that a CPR teaching mode based on serious games could enhance learners’ motivation and attitude, consequently improving compression quality. This study echoes Lau et al’s [ 57 ] systematic review, indicating equivalence between serious games and traditional training methods in enhancing compression depth and frequency.…”
Section: Discussionmentioning
confidence: 99%
“…Modern theories hold that learning is most effective in interesting, active, problem-based, and with feedback situations; and SGs are in line with this theory (51). There is an evidence that SGs can improve medical workers or students' knowledge (52), awareness of competition and cooperation (53), medical decision-making ability (54), and practical operation ability (55) in safe surroundings. Although many scholars apply SGs to medical education, the evidence of their effectiveness is only moderate (8).…”
Section: Applying In Medical Educationmentioning
confidence: 99%
“…Amount Published works 2021 01 A16- [17] "Comparative Effectiveness of Simulation versus Serious…" 2020 10 A07- [18] "Hands 2 Help: Educational "Serious Game" for teaching…" A08- [19] "Use of the serious game as an innovative educational strategy…" A11- [20] "Comparing Basic Life Support Serious Gaming Scores With…" A12- [21] "Developing a virtual simulation game for nursing…" A14- [22] "Precourse Preparation Using a Serious Smartphone Game on…" A19- [23] "A Pilot Study of CPR Quality Comparing an Augmented…" A20- [24] "Immersive Virtual Reality-Based Cardiopulmonary…" A22- [25] "Virtual Reality simulation technology for cardiopulmonary" A33- [26] "A Serious Game on the First-Aid Procedure in…" A34- [27] "Exploring User Needs in the Development…" 2019 10 A03- [28] "Proposal to build a serious game as an instrument for…" A05- [29] "Building a Health Game for Basic Life Support: Teaching…" A13- [30] "FASim: A 3D Serious Game for the First Aid Emergency" A15- [31] "Comparative evaluation of video-based online course versus…" A17- [32] "Virtual Reality Simulation Technology for Cardiopulmonary…" A21- [33] "Feasibility of an augmented reality cardiopulmonary…" A26- [34] "Holo-BLSD-A Holographic Tool" A29- [35] "Gamifying autonomous CPR training" A30- [36] "Comparing the effects on learning outcomes" A35- [37] "From experiencing to critical thinking: a contextual…" 2018 03 A04- [38] "Developing a Digital Game for Building First Aid Basics" A09- [39] "CPRforblind: A video game to introduce cardiopulmonary…" A31- [40] "Data analytics of mobile serious games" 2017 05 A06- [41] "Simulators for teaching cardiopulmonary resuscitation:…" A23- [42] "Affordable Hi-fidelity VR based CPR simulator" A24- [43] "Development and Evaluation of a Corrective" A28- [44] "A Serious Game For cardiopulmonary" A32- [45] "Designing an Engaging and Informative Application…" 2016 06 A01- [6] "Health in...…”
Section: Year Of Publicationmentioning
confidence: 99%