2019
DOI: 10.5114/hm.2019.83998
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Comparative effects of clinic- and virtual reality-based McKenzie extension therapy in chronic non-specific low-back pain

Abstract: Purpose. The study compared the influence of Clinic-based McKenzie Therapy (CbMT) and a Virtual Reality Game (VRG) version on pain intensity, back extensor muscles endurance, activity limitation, participation restriction, fear avoidance belief, kinesiophobia, and general health status of patients with chronic non-specific low-back pain.Methods. This quasi-experimental study involved 46 patients (CbMT: n = 24; VRG: n = 22) with 'directional preference' for extension, randomized into CbMT or VRG group. Treatmen… Show more

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Cited by 11 publications
(10 citation statements)
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References 49 publications
(50 reference statements)
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“…The app has moderate to high usability and functionality features based on the findings on its development and feasibility (Mbada et al, 2018). This functional app has a customized user interface skin and cycle feedback.…”
Section: Interventionmentioning
confidence: 99%
See 1 more Smart Citation
“…The app has moderate to high usability and functionality features based on the findings on its development and feasibility (Mbada et al, 2018). This functional app has a customized user interface skin and cycle feedback.…”
Section: Interventionmentioning
confidence: 99%
“…The app total run time is approximately five minutes. Figures 2 to 5 show some of the interface features of the TBMT app (Mbada et al, 2018). Adherence and utilization tracking of TBMT app was tele-monitored through phone calls and SMSs to the participants, in some instances, to their caregivers in order to guarantee engagement and therapy compliance.…”
Section: Interventionmentioning
confidence: 99%
“…A back extension-glide virtual reality game turns out comparable with the McKenzie extension therapy in its effect on pain and pain-related characteristics, disability, movement impairments, and quality of life. Using a virtual reality game in rehabilitation makes the intervention process more attractive [36].…”
Section: Discussionmentioning
confidence: 99%
“…The system is based on a simple indoor ski simulator with two trackers to capture the motion of the skis [ 7 ]. Through simulation technology, the teaching experimental equipment, instruments, and environment in the real environment are restored 1 : 1 to the virtual world, categorized and designed with certain logical rules according to the links and processes of experimental teaching, and a virtualized and shareable experimental teaching scenario is constructed with the help of interactive means and network technology [ 8 ]. This algorithm uses error diffusion to achieve dithering by scanning the pixels of the image from left to right and top to bottom and normalizing (or binarizing) them one by one, superimposing the errors resulting from the normalization of the pixels onto neighbouring pixels, without affecting the pixels that have already been processed.…”
Section: Related Workmentioning
confidence: 99%