2006
DOI: 10.1007/11944577_28
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Communication in Multi-player Role Playing Games – The Effect of Medium

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Cited by 17 publications
(11 citation statements)
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“…While it might be expected that the CRPG format promotes role-playing due to the presence of virtual reality negating the need for coordinating the actions of the player characters in the shared and imagined game world of PnPs, Tychsen [2006] and Tychsen et al [2006b] observed the opposite effect. In their analysis of the communication of a series of PnP and CRPG game sessions, they noted that about 40-50% of the player utterances involved in PnP sessions were "in-character" (IC) (i.e., role-playing the game character), which provides an empirical measure for actual role-playing in RPGs.…”
Section: Character Use Across Rpg Platformsmentioning
confidence: 97%
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“…While it might be expected that the CRPG format promotes role-playing due to the presence of virtual reality negating the need for coordinating the actions of the player characters in the shared and imagined game world of PnPs, Tychsen [2006] and Tychsen et al [2006b] observed the opposite effect. In their analysis of the communication of a series of PnP and CRPG game sessions, they noted that about 40-50% of the player utterances involved in PnP sessions were "in-character" (IC) (i.e., role-playing the game character), which provides an empirical measure for actual role-playing in RPGs.…”
Section: Character Use Across Rpg Platformsmentioning
confidence: 97%
“…Based on anecdotal evidence, as well as on extremely limited empirical material available on RPGs (e.g., Tychsen et al [2006b]), we would expect to find the highest degrees of role-playing and use of character in the PnP gaming sessions. While it might be expected that the CRPG format promotes role-playing due to the presence of virtual reality negating the need for coordinating the actions of the player characters in the shared and imagined game world of PnPs, Tychsen [2006] and Tychsen et al [2006b] observed the opposite effect.…”
Section: Character Use Across Rpg Platformsmentioning
confidence: 99%
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“…The role of the GM is a recurrent theme in interactive storytelling research [9,24,17,7,32,27,29] and the activity of the GM is often described at a high-level so as to illustrate successful real-time interactive storytelling management. The basic principles of GM operation have been the subject of investigation within hobbyist communities [e.g.…”
Section: The Role Of a Game Master (Gm)mentioning
confidence: 99%