2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848106
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Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games

Abstract: In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, the higher will be the chances that he or she will generate a revenue within the game. Within this scenario, it is extremely important to be able to detect promptly when a player is about to quit playing (churn) in order to react and attempt to retain the player within the game, thus prolonging his or her game lifetime. In this article… Show more

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Cited by 15 publications
(8 citation statements)
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References 22 publications
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“…Bonometti et al [6] compared aggregated and temporal data, and find that models with temporal data outperform the other kind. Kristensen et al [20] propose using stacked LSTM networks with a combination of aggregated and time-series data as their inputs.…”
Section: Related Work 21 Churn Predictionmentioning
confidence: 99%
“…Bonometti et al [6] compared aggregated and temporal data, and find that models with temporal data outperform the other kind. Kristensen et al [20] propose using stacked LSTM networks with a combination of aggregated and time-series data as their inputs.…”
Section: Related Work 21 Churn Predictionmentioning
confidence: 99%
“…Researchers also conducted churn studies in online gaming industry. CNN and LSTM models [24], LSTM and LSTM-based models [25], and LSTM and other machine learning models [26] were used in these churn studies, which analyze the players' in-game purchases, game logs, and membership status. Accuracy, AUC, and F1-score were used as evaluation metrics for these models.…”
Section: Literature Reviewmentioning
confidence: 99%
“…This is a large dataset that stores information about tens of thousands of mobile games and hundreds of millions of user-application interactions. In the study (Kristensen & Burelli, 2019), authors present several LSTM based neural network architectures that use both sequential and historical data to predict loyalty prediction by analyzing user behaviour. The dataset contains player logs of a mobile game.…”
Section: Related Workmentioning
confidence: 99%