2016
DOI: 10.1007/978-3-319-47413-7_15
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Combining Graph Contraction and Strategy Generation for Green Security Games

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Cited by 6 publications
(5 citation statements)
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“…The branching strategy we employed is a rather standard one. Given node B, we first compute the quantities: measuring the error of McCormick underestimator for each bilinear term x i y i at the optimal solution of the relaxed problem (5). Then, we select r ∈ arg max i=1,…,n g i , i.e., the index corresponding to the bilinear term where we have the largest error at the optimal solution of the relaxation.…”
Section: Branchingmentioning
confidence: 99%
See 2 more Smart Citations
“…The branching strategy we employed is a rather standard one. Given node B, we first compute the quantities: measuring the error of McCormick underestimator for each bilinear term x i y i at the optimal solution of the relaxed problem (5). Then, we select r ∈ arg max i=1,…,n g i , i.e., the index corresponding to the bilinear term where we have the largest error at the optimal solution of the relaxation.…”
Section: Branchingmentioning
confidence: 99%
“…Note that all choices above, with the new McCormick relaxation given by the new limits on the variables, reduce to zero the error for bilinear term x r y r at the optimal solution of problem (5). It is worthwhile to remark that the computed lower bound tends to become exact even when branching is always performed with respect to variables of the same type (say, always variables x i , i = 1, … , n ).…”
Section: } Respectively (Quaternary Branching); Branching On Xmentioning
confidence: 99%
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“…GSGs [1,7] belong to the larger class of SSGs [12,20], which feature interactions between two players, a leader and a follower. The two players need not necessarily be individuals.…”
Section: Preliminaries 21 Green Security Gamesmentioning
confidence: 99%
“…We therefore introduce a unified approach for computing strategies for resource allocation and subsequent patrolling in GSGs while also taking into account uncertainty in real-time information, to develop strategic defender allocation and patrolling strategies with inter-resource communication and signaling. We list our contributions as follows: (1) We propose a game model with two stages that captures real-time information through signaling and communication within a team of players; the first stage for handling resource allocation and the second stage for patrolling once the allocation decision has been made. This will be an imperfectinformation Extensive Form Game (EFG) capable of representing real-world scenarios with multiple types of defender agents and multiple attackers.…”
Section: Introductionmentioning
confidence: 99%