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2017
DOI: 10.1007/s11280-017-0440-6
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Collaborative team formation using brain drain optimization: a practical and effective solution

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Cited by 25 publications
(12 citation statements)
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“…Taghiyareh et al also proposed a swarm intelligent Brain Drain Optimization (BRADO) to find a team of experts in DBLP and IMDB datasets. Their results were effective PSO, GA, RarestFirst, and EnhancedSteiner algorithms [ 5 ].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Taghiyareh et al also proposed a swarm intelligent Brain Drain Optimization (BRADO) to find a team of experts in DBLP and IMDB datasets. Their results were effective PSO, GA, RarestFirst, and EnhancedSteiner algorithms [ 5 ].…”
Section: Related Workmentioning
confidence: 99%
“…In 2009, Lappas et al tackled team formation and tried to find expert teams that can fulfill all tasks with minimum communication cost. They called TF an NP hard problem because no polynomial-time algorithm has been able to solve it [ 4 , 5 ]. Existing approaches tried to identify teams with minimum communication costs, balanced workloads, personnel costs, and team reliability, unique experts, or all of them combined.…”
Section: Introductionmentioning
confidence: 99%
“…Although high homophily can make team communications easier, it may not necessarily contribute to deriving novel, innovative ideas due to the nature of similarity in the ideas/thoughts. Basiri et al [25] tackled the same TF problem but used a meta-heuristic algorithm, called BRADO (BRAin Drain Optimization) [26], which is a type of swarm algorithms. Wang et al [27] conducted a comprehensive performance comparison of the major TF algorithms based on the proposed benchmark for fair comparison.…”
Section: Chapter 2 Backgroundmentioning
confidence: 99%
“…Team formation is an important but much neglected aspect of collaborative games, yet it is a widely-explored topic in non-gaming domains, such as in collaborative filtering and recommendation (Retna Raj and Sasipraba 2015;Ghenname et al 2015;Najafabadi and Mahrin 2016), collaborative design (Xu et al 2010), collaborative crowdsourcing (Lykourentzou et al 2016), and expert collaboration in social networks (Basiri et al 2017). However, in multi-player games, the focus has overwhelmingly been on player matching and more so with a view to finding worthy opponents for players to play against rather than suitable players to play with in a team (Daylamani Zad et al 2012).…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 99%