“…They also lend themselves to study of their effectiveness; much research focuses on the learning effects of particular educational games. Positive learning effects and experiences have been found, for example, in science (Corredor, Gaydos, & Squire, 2014;Squire & Jan, 2007), mathematics (Kebritchi, Hirumi, & Bai, 2010;Shin, Sutherland, Norris, & Soloway, 2012), literacy learning (Richardson & Lyytinen, 2014), collaboration (Hämäläinen & Oksanen, 2014), and the self and identity (Chee & Tan, 2012). Usually, games are brought into class to enhance learners' motivation, but the potential motivational effects of educational games do not necessarily last beyond the initial novelty of the activity (Ronimus, Kujala, Tolvanen, & Lyytinen, 2014).…”