2009
DOI: 10.1117/12.806818
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Coherent spatial and temporal occlusion generation

Abstract: A vastly growing number of productions from the entertainment industry are aiming at 3D movie theatres. These productions use a two-view format, primarily intended for eye-wear assisted viewing in a well defined environment. To get this 3D content into the home environment, where a large variety of 3D viewing conditions exists (e.g different display sizes, display types, viewing distance), we need a flexible 3D format that can adjust the depth effect. Such a format is the image plus depth format in which a vid… Show more

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Cited by 17 publications
(15 citation statements)
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References 23 publications
(18 reference statements)
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“…Some artifacts from the temporal output are then filtered out by averaging with the other sources, while some of the resolution obtained by the temporal technique is lost due to mixing with a poor spatial reconstruction. Consequently the generated occlusion data (using the same terminology as Gunnewiek et al 6 ) is similar to a low-pass version of the optimal reconstruction. Similar to this work we propose to include all consistency constraints in a single framework, but we achieve reconstruction by copying best candidates from selected examples instead of merging several sources.…”
Section: Related Workmentioning
confidence: 96%
See 1 more Smart Citation
“…Some artifacts from the temporal output are then filtered out by averaging with the other sources, while some of the resolution obtained by the temporal technique is lost due to mixing with a poor spatial reconstruction. Consequently the generated occlusion data (using the same terminology as Gunnewiek et al 6 ) is similar to a low-pass version of the optimal reconstruction. Similar to this work we propose to include all consistency constraints in a single framework, but we achieve reconstruction by copying best candidates from selected examples instead of merging several sources.…”
Section: Related Workmentioning
confidence: 96%
“…[2][3][4][5][6] However there has been little consideration of the problem in stereo, and as the production of stereoscopic content is rapidly increasing, so is the need for new tools to manipulate that content. Apart from object removal, applications of stereo inpainting include view synthesis, image-based modeling, occlusion generation for stereoscopic displays, 6 replacement of saturated areas in one of the two views of a stereo video 7 (due to differences in camera set-up), etc.…”
Section: Introductionmentioning
confidence: 99%
“…However, since motion vectors are sparse and do not correspond to the real motion, quality gains are limited. In other attempts, background sprites are generated by using the temporal frame information, after which disocclusions are filled and updated using the true texture and finally, inpainting is applied to fill holes in virtual views [29][30][31][32]. The method provided by Schmeing et al requires a spatial hole filling for disocclusions caused by static foregrounds [30].…”
Section: Related Workmentioning
confidence: 99%
“…where τ t D is the inter-frame average absolute difference at holes in frame t, N f is the number of frames, t is the number of hole pixels in the frame t and the flicker measured between the frames is given as (29) where τ t Dg and τ t Dv represent the inter-frame average absolute difference at holes of the ground truth and the virtual view at frame t, respectively. A lower F-score indicates less flickering.…”
Section: Temporal Consistency Evaluationmentioning
confidence: 99%
“…[2][3][4][5][6] Even so, there has been little consideration of the problem in stereo, and as the production of stereoscopic content is rapidly increasing, so is the need for new tools to manipulate that content. Manually touching up stereo videos would require at least twice as much work, not to mention taking into account consistency across views.…”
Section: Introductionmentioning
confidence: 99%