2014
DOI: 10.1016/j.compedu.2013.08.008
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Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames

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Cited by 45 publications
(26 citation statements)
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References 37 publications
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“…In recent years, the artificial intelligence techniques have received favorable attention to develop general models in various scientific fields such as in business (Zhang and Wu, 2009), personalized and cognitive educational context (De Melo et al, 2014;Moridis and Economides, 2009;Lamb et al, 2012) and medical diagnosis (Jiang et al, 2010), solar radiation prediction (Shamshirband et al, 2016) , wind energy calculations (Medjber et al, 2016) and etc.…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, the artificial intelligence techniques have received favorable attention to develop general models in various scientific fields such as in business (Zhang and Wu, 2009), personalized and cognitive educational context (De Melo et al, 2014;Moridis and Economides, 2009;Lamb et al, 2012) and medical diagnosis (Jiang et al, 2010), solar radiation prediction (Shamshirband et al, 2016) , wind energy calculations (Medjber et al, 2016) and etc.…”
Section: Introductionmentioning
confidence: 99%
“…Ideally, these data will make it possible to more accurately track student successes and also to customize feedback to learners at optimal time points for the support of learning (Goggins, Mascaro, & Valetto, ). We have examined trace data developed through student engagement within MBt with some interesting results related to latent cognitive attributes and science learning (Lamb, Annetta, Vallet, & Sadler, ). One of the takeaway messages from this work is that in order for these kinds of data to be most useful for both research and teaching purposes, learning analytics must be a part of overall system design.…”
Section: Discussionmentioning
confidence: 99%
“…This method of collecting data about teaching and learning arises from the use of science based Serious Educational Games as conceptualized by Annetta (2010) to generate sufficient data for model development in this case n = 450,000 [29,33,34].…”
Section: Resultsmentioning
confidence: 99%
“…Identification of the attributes occurred using a modified cognitive diagnostics approach (CDA) [28]. The modification of the CDA is the use of video game server data based on student choices and actions as opposed to talk aloud protocols [29]. The number of neurons (seven) within the STAC-M clearly illustrates the level of comparative sophistication of the STAC-M in comparison to humans and even the simplest biological system.…”
Section: Student Task and Cognition Model (Stac-m)mentioning
confidence: 99%
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