2015
DOI: 10.1002/sce.21171
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Learning Biology Through Innovative Curricula: A Comparison of Game- and Nongame-Based Approaches

Abstract: This study explored student learning in the context of innovative biotechnology curricula and the effects of gaming as a central element of the learning experience. The quasi-experimentally designed study compared learning outcomes between two curricular approaches: One built around a computer-based game, and the other built around a narrative case. The research questions addressed student learning of basic biological principles, development of interest in learning science, and how a game-based approach compar… Show more

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Cited by 46 publications
(33 citation statements)
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“…Regarding students, many studies show that science curriculum materials can have positive effects on student learning, including gains in students’ attitudes and motivation toward science (e.g., Häussler & Hoffmann, ; White & Frederiksen, ), gains in their understanding of key science concepts (e.g., Harris et al., ; Sadler, Romine, Menon, Ferdig, & Annetta, ), and gains in their abilities to engage in science practices. The latter include a range of abilities such as the development and use of models (e.g., Schwarz et al., ), the planning and carrying out of investigations (e.g., Rivet & Krajcik, ), the analysis and interpretation of data (e.g., Marx et al., ), the construction of scientific explanations (e.g., McNeill, Lizotte, Krajcik, & Marx, ), the engagement in argument from evidence (e.g., Berland & Reiser, ), and the evaluation and communication of information (e.g., Cervetti, Barber, Dorph, Pearson, & Goldschmidt, ).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Regarding students, many studies show that science curriculum materials can have positive effects on student learning, including gains in students’ attitudes and motivation toward science (e.g., Häussler & Hoffmann, ; White & Frederiksen, ), gains in their understanding of key science concepts (e.g., Harris et al., ; Sadler, Romine, Menon, Ferdig, & Annetta, ), and gains in their abilities to engage in science practices. The latter include a range of abilities such as the development and use of models (e.g., Schwarz et al., ), the planning and carrying out of investigations (e.g., Rivet & Krajcik, ), the analysis and interpretation of data (e.g., Marx et al., ), the construction of scientific explanations (e.g., McNeill, Lizotte, Krajcik, & Marx, ), the engagement in argument from evidence (e.g., Berland & Reiser, ), and the evaluation and communication of information (e.g., Cervetti, Barber, Dorph, Pearson, & Goldschmidt, ).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Interest in STEM developed in middle school impacts motivation to learn and engage successfully in appropriate programs of study at the high school level, and previous research indicates that even relatively modest 2-wk interventions can make significant lasting impacts on middle school students’ interest in science ( Gibson and Chase, 2002 ). However, the difficulty of making significant changes in personal interest with short interventions has been documented in previous work ( Romine et al ., 2013 ; Sadler et al ., 2015 ) as has the success of more enduring efforts in evoking significant change ( Romine and Sadler, 2014 ). While these studies target high school and college students, respectively, our data suggest that a similar difficulty applies in the case of middle school students.…”
Section: Discussionmentioning
confidence: 99%
“…Students were provided with Android tablet computers with GPS technology and to collect virtual radiation data and conduct interviews with virtual characters. Sadler, Romine, Menon, Ferdig, and Annetta () used a computer‐based game with a biotechnology theme (Mission Biotech). As players, students had access to a large laboratory modeled after a biotech laboratory, being tasked with identifying the infectious agent causing a viral outbreak.…”
Section: Seven Emergent Technologies Used In Science Educationmentioning
confidence: 99%