2018
DOI: 10.1080/10864415.2018.1462929
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Co-viewing Experience in Video Websites: The Effect of Social Presence on E-Loyalty

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Cited by 90 publications
(96 citation statements)
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References 63 publications
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“…The virtual environment is engaging, and online video games graphical representation has immensely increased. So the gaming world is becoming a commonplace, and immersive experience can make consumers feel connected with other players [30,84]. We propose the following hypotheses for immersive experience:…”
Section: The Mediating Role Of Immersive Experiencementioning
confidence: 99%
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“…The virtual environment is engaging, and online video games graphical representation has immensely increased. So the gaming world is becoming a commonplace, and immersive experience can make consumers feel connected with other players [30,84]. We propose the following hypotheses for immersive experience:…”
Section: The Mediating Role Of Immersive Experiencementioning
confidence: 99%
“…From the results, it inferred that users' perceived immersion as not an essential factor when it came to healthy food, whereas for exercise intention, it was ok. Consumers do get involved in gameplay depending on different environmental factors such as graphic and sound quality [30]. Perhaps, it requires further study to explore its true potential towards the consumer behavioural intention as the key is the quality of the gameplay that can make a player interact more with its avatar [123][124][125].…”
Section: Findings and Theoretical Implicationsmentioning
confidence: 99%
“…The reason that S-O-R framework is suitable for this research is twofold. First, some scholars have applied the S-O-R framework in Danmu video websites context (Fan et al, 2017;Fang et al, 2018;Zhang & Sun, 2018). For example, Fan (2017) adopted the S-O-R framework to examine the effects of Danmu characteristics in online video website on users' co-experience and subsequent content consumption activities.…”
Section: Literature Review and Theoretical Background 21 S-o-r Framementioning
confidence: 99%
“…No agreed upon definition of Danmu exists among scholars. Most scholars, however, agree that Danmu is characterized by user-generated comments displayed as streams of subtitles moving from right to left on the video screen and synchronized with the specific playback time of the video (Fan et al, 2017;Fang et al, 2018;He et al, 2017;Johnson, 2013;Liu et al, 2016). Danmu can be seen as augmented comment feature for two reasons (Fan et al, 2017;Liu et al, 2017).…”
Section: Technical Characteristics Of Danmu As Stimuli (S)mentioning
confidence: 99%
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