2020
DOI: 10.3390/su12051998
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Gaming Avatar Can Influence Sustainable Healthy Lifestyle: Be Like an Avatar

Abstract: Online gaming is consistently changing with the use of new technologies and seen as making an impact on consumers’ sustainable lifestyles. The gaming avatars have influenced low avatar identification players to engage in physical and learning activities through massively multiplayer online (MMO) game genre. The fundamental purpose of the study is to classify the association of an avatar with consumer’s behavioural intention for exercise and to consume healthy food. This study incorporates three theories: socia… Show more

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Cited by 24 publications
(15 citation statements)
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References 111 publications
(142 reference statements)
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“…AI-powered avatars are considered easy to use and useful, highlighted with positive results towards the gamer's attitude. These relationship results align with the previous studies (Suki & Suki, 2011;X. Wang et al, 2020).…”
Section: Discussionsupporting
confidence: 93%
See 2 more Smart Citations
“…AI-powered avatars are considered easy to use and useful, highlighted with positive results towards the gamer's attitude. These relationship results align with the previous studies (Suki & Suki, 2011;X. Wang et al, 2020).…”
Section: Discussionsupporting
confidence: 93%
“…AI‐powered avatars are considered easy to use and useful, highlighted with positive results towards the gamer's attitude. These relationship results align with the previous studies (Suki & Suki, 2011; X. Wang et al, 2020). In this scenario, consumer attitudes towards AI‐powered avatars were positive and in conjunction with previous studies, where attitude positively affected the consumers' behavioral intention (Al‐Rahmi et al, 2019).…”
Section: Discussionsupporting
confidence: 93%
See 1 more Smart Citation
“…Many players without healing skills spent their time indicating safe areas in common chats, while others aimed to spread the disease as much as possible. There have been other cases in the world of similar videogames, linked to bugs that caused real epidemics, even if WoW is one of the most aesthetic in terms of number of players (Hui et al 2019;Li et al 2019a;Sinatra and Szell 2014;Wang et al 2020a). The most complex model developed to deal with a potential COVID-19 pandemic should therefore be SEIR.…”
Section: Resultsmentioning
confidence: 99%
“…A positive attitude does reflect upon the adoption of new technology or different forms of activities that may be helpful to individuals in their life (Wang et al, 2020). The emotional state of wellbeing can be favorable or unfavorable expressed through the behavior is termed as attitude (Fishbein, 1963;Premkumar, Ramamurthy, & Liu, 2008).…”
Section: Attitudementioning
confidence: 99%