Proceedings of the Designing Interactive Systems Conference 2012
DOI: 10.1145/2317956.2318012
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Co-creating games through intergenerational design workshops

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Cited by 37 publications
(18 citation statements)
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“…I have a grandson who always shows me some games on his tablet and I love when he does that''. Intergeneration games were also pointed as a motivational element in the works of Kow et al (2012), Martínez et al (2012), Rice, Cheong, Ng, Chua, and Theng (2012). Ibáñez-martinez andDelgado-mata (2009), Ibáñez andDelgado-mata (2011) also point out the importance of intergenerational games to present a proposal of a game with adaptive difficulty level that provides greater motivation and most fun in a dispute between parents and children, balancing the level of experience of each one.…”
Section: Resultsmentioning
confidence: 99%
“…I have a grandson who always shows me some games on his tablet and I love when he does that''. Intergeneration games were also pointed as a motivational element in the works of Kow et al (2012), Martínez et al (2012), Rice, Cheong, Ng, Chua, and Theng (2012). Ibáñez-martinez andDelgado-mata (2009), Ibáñez andDelgado-mata (2011) also point out the importance of intergenerational games to present a proposal of a game with adaptive difficulty level that provides greater motivation and most fun in a dispute between parents and children, balancing the level of experience of each one.…”
Section: Resultsmentioning
confidence: 99%
“…Gerling et al [14] 2012 Case study Computer science E10 Gerling, Schild and Masuch [15] 2010 Case study Computer science E11 Gerling, Schulte and Masuch [16] 2011 Case study Computer science E12 Gerling et al [17] 2012 Survey Computer science E13 Grosinger, Vetere and Fitzpatrick [18] 2012 Prototyping Computer science E14 Hori and Baba [19] 2010 Case study Computer science E15 IJsselsteijn et al [20] 2007 Survey Computer science E16 Kankainen and Lehtinen [21] 2011 Qualitative research Computer science E17 Kow, Wen and Chen [22] 2012 Qualitative research Computer science E18 Lim et al [23] 2012 Prototyping Computer science E19 López-Martínez et al [24] 2011 Prototyping, Qualitative research Medicine E20 Maggiorini, Ripamonti and Scambia [25] 2012 Prototyping Computer science E21 Mahmud et al [26] 2008 Prototyping Computer science E22 Martínez, Morán and Gámez [27] 2012 Survey Computer science E23 Mubin, Shahid and Mahmud [28] 2008 Prototyping Computer science E24 Omori and Felinto [29] 2012 Case study Computer science E25 Palacio et al [30] 2012 Qualitative research Computer science E26 Pandeliev and Baecker [31] 2010 Prototyping Computer science E27 Plaza et al [32] 2011 Survey Computer science E28 Portela et al [33] 2011 Qualitative research Medicine E29 Rice et al [34] 2012 Qualitative research Computer science E30 Rice et al [35] 2011 Case study, Qualitative research Computer science E31 Rodriguez et al [36] 2012 Prototyping Medicine E32 Schutter and Abeele [3] 2010 Qualitative research Computer science E33 Shim et al [37] 2010 Prototyping Computer science E34 Smith et al [38] 2009 Case study Psychology E35 Vasconcelos et al [4] 2012 Case study, Prototyping, Qualitative research Computer science E36 Whitlock, McLaughlin and Allaire [39] 2012 Qualitative research Psychology E37 Yee, Duh and Quek [40] 2010 Case study; Qualitative research Computer science is the need to do more research in the area, in order to answer the RQ2 more properly. 2...…”
Section: Search Resultsmentioning
confidence: 99%
“…For example, it was suggested, rather than one player hover under a thunderous cloud to prevent a lightning strike, this could require the combined efforts (in what was described as "common effort") of both players. Although a simple analogy, in extending from our previous findings [22], the balance of building positive interdependencies between players to contribute towards shared goals should be considered in relation to utilizing (and capitalizing) on different skill sets, and in the case of older adults, tapping into more abundant life experiences and prior knowledge. At the same time, careful consideration needs to be placed on the extent tasks require players to complete the same activity or set of actions, compared to differentiating their roles for more individual contributions in the game.…”
Section: Towards Intergenerational Gameplaymentioning
confidence: 91%