2013
DOI: 10.1145/2451236.2451241
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Closest point turbulence for liquid surfaces

Abstract: and NILS THÜREY Scanline VFXWe propose a method of increasing the apparent spatial resolution of an existing liquid simulation. Previous approaches to this "up-resing" problem have focused on increasing the turbulence of the underlying velocity field. Motivated by measurements in the free surface turbulence literature, we observe that past certain frequencies, it is sufficient to perform a wave simulation directly on the liquid surface, and construct a reduced-dimensional surface-only simulation. We sidestep t… Show more

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Cited by 42 publications
(33 citation statements)
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“…By adopting this method, heights data can be modified within a frame. To further improve the performance, Thuerey et al [10], [11] developed a 3D iWave kernel and produced visually indistinguishable results. For large scale visualization of numerical marine forecast data, the shallow river turbulent technique is apparently no easy to copy with the situation.…”
Section: Introductionmentioning
confidence: 99%
“…By adopting this method, heights data can be modified within a frame. To further improve the performance, Thuerey et al [10], [11] developed a 3D iWave kernel and produced visually indistinguishable results. For large scale visualization of numerical marine forecast data, the shallow river turbulent technique is apparently no easy to copy with the situation.…”
Section: Introductionmentioning
confidence: 99%
“…While most existing techniques consider only static surfaces, in some recent works it was raised the importance of solving PDEs on deforming surfaces. A practical example can be found in the context of fluid simulation, where free boundary surfaces resulting from coarse simulations are enriched in a post‐process by high‐frequency details [KTT13]. These details are either to costly to be simulated in 3D or they cannot be captured by the underlying physical model.…”
Section: Introductionmentioning
confidence: 99%
“…On one side of the spectrum there are purely Eulerian methods, based on a sampling that remains fixed in the three‐dimensional embedding space. These techniques often employ implicit surface representations and provide a very natural coupling to fully three‐dimensional Eulerian simulations [KTT13]. On the other side there are purely Lagrangian methods, employing a dynamic sampling that follows the surface movement and the evolution of the simulated properties on the surface at the same time.…”
Section: Introductionmentioning
confidence: 99%
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