1980
DOI: 10.1080/00405848009542875
|View full text |Cite
|
Sign up to set email alerts
|

Classroom games and simulations

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
32
0
1

Year Published

1981
1981
2019
2019

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 70 publications
(35 citation statements)
references
References 0 publications
0
32
0
1
Order By: Relevance
“…Games have been defined as competitive interactions bound by rules to achieve specified goals [22]. Because many students enjoy games one might ask if appropriate games could be combined with instruction to enhance learning.…”
Section: Gaming Techniques and Group Processmentioning
confidence: 99%
“…Games have been defined as competitive interactions bound by rules to achieve specified goals [22]. Because many students enjoy games one might ask if appropriate games could be combined with instruction to enhance learning.…”
Section: Gaming Techniques and Group Processmentioning
confidence: 99%
“…195 In addition, games may promote the transfer of learning. In fact, they demand student engagement and dynamic participation using the curriculum material in full context, and therefore, they promote transfer (Cruickshank & Telfer, 2001). When the student has the chance to apply the material, such as in a game, it can delete the gap between learning ideas given in a classroom and using that data to figure out a dilemma outside the school.…”
Section: Da Vid Publishing D the Impact Of Using Electronic Games On mentioning
confidence: 99%
“…Researchers identify two types of academic games: simulation games and non-simulation games [4]. Simulation game is the one in which participants are provided with a simulated environment in which to play.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Simulation game is the one in which participants are provided with a simulated environment in which to play. These games are meant to provide students with insight into the process or event from the real world which is being simulated [4]. It is the use of simulation games which holds the most promise as a truly dynamic educational tool [18].…”
Section: Literature Reviewmentioning
confidence: 99%