The aim of this study is to investigate the impact of using electronic games on teaching English vocabulary to kindergarten students to find out if these selected games could facilitate the competences of English language learners. To accomplish the goal of the study, a pre-and post-test was conducted in order to measure the level of the students in English. The sample of the study consisted of 100 kindergarten students in private kindergartens in Irbid during the first semester 2016-2017 and was given out into four parties, which were chosen purposefully: two experimental and two control groups. The results of the study indicated that there were statistically significant differences in the post-test between the control and the experimental groups in favor of the experimental group.Furthermore, there were no statistically significant differences in the achievement of the students due to gender or to the interaction between group and gender.