Learning management systems (LMS) have been proven to encourage a constructive approach to knowledge acquisition and support active learning. One of the keys to successful and efficient use of LMS is how the stakeholders adopt and perceive this learning tool. The present research is therefore motivated by the importance of understanding teachers' and students' perceptions of LMS in order to anticipate possible issues (problems) and help to build a productive learning environment and a committed user community. The paper looks at this process at a Russian university (National Research University Higher School of Economics -HSE) where the system is being implemented and examines the following issues: qualification and readiness of the stakeholders to use LMS and their perceptions of the system's convenience, effectiveness, and usefulness. The research reveals remarkable divergence of students' and teachers' perceptions of various aspects of LMS which must be considered when raising the effectiveness of the system and building commitment to e-learning. They are analyzed and explicated in the present paper.
The increased demands for foreign language learning and the dwindling number of contact hours have urged teachers to look for innovative methods of instruction such as blended learning (BL). A study was conducted at a Russian university (The National Research University Higher School of Economics) in order to explore the attitudes and perceptions of the students toward blended learning in the English language classroom. The research instruments were tests and questionnaires administered to students before and after the course. The online portion of the course was realized through the corporate learning management system (LMS). The study revealed a noticeable evolution in students’ perceptions and attitudes towards using blended learning in foreign language instruction. This shift and the consequential outcomes of the study are discussed.
Abstract-The new paradigm in education requires new attitudes and approaches to teaching and learning practices. There is a need for more interactive technologies which will put learners in the centre of attention. The aim of this paper is to study the impact of gaming on the learning process as well as learning outcomes in business education. Students are put in a simulated business environment through a real-time business game specially designed to help develop competences relevant to the world of work. The game is based on imitation of the future business processes of manufacturing bulldozers and supply chain management in a manufacturing company.Analysis of students' opinions in the form of interviews is carried out. Participants find the game challenging and exciting, Analysis of students' opinions reveals their increased motivation and involvement.The game helps develop business-related as well as entrepreneurial competences (goal setting, decision making, teamwork etc.) relevant to the world of work. Some disadvantages of the game are also revealed.
The article tackles the problem of competitiveness of university graduates. The study sample is represented by the students of the Faculty of Management. The authors analyze differing views on competitiveness among employers and graduates, and characteristics of key competencies required to obtain and keep a job. A survey among the final-year students was aimed at studying their perceptions of their own competitiveness, job ambitions and expectations. The respondents’ attitudes towards labour market opportunities and career prospects were revealed. The strategies that the future managers use to improve their employability were described. The obtained results may be used to develop and include in the curricula some components of skills which enable the development of a competitive personality.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.