The 2010 International Joint Conference on Neural Networks (IJCNN) 2010
DOI: 10.1109/ijcnn.2010.5595733
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Classifying motor imagery in presence of speech

Abstract: Abstract-In the near future, brain-computer interface (BCI) applications for non-disabled users will require multimodal interaction and tolerance to dynamic environment. However, this conflicts with the highly sensitive recording techniques used for BCIs, such as electroencephalography (EEG). Advanced machine learning and signal processing techniques are required to decorrelate desired brain signals from the rest. This paper proposes a signal processing pipeline and two classification methods suitable for mult… Show more

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Cited by 5 publications
(3 citation statements)
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References 21 publications
(27 reference statements)
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“…Analyzing the classification results of motor actions of both paralyzed and non-paralyzed people using EEG and ECoG signals is presented in [105]. Also the presence of speech in the classification of motor imagery has been examined [122] and it has been found that speech existence does not notably affect the accuracy results. Table 1 [123] gives a summary for brain acquisition methods along with their advantages and disadvantages.…”
Section: Brain Computer Interfacingmentioning
confidence: 99%
“…Analyzing the classification results of motor actions of both paralyzed and non-paralyzed people using EEG and ECoG signals is presented in [105]. Also the presence of speech in the classification of motor imagery has been examined [122] and it has been found that speech existence does not notably affect the accuracy results. Table 1 [123] gives a summary for brain acquisition methods along with their advantages and disadvantages.…”
Section: Brain Computer Interfacingmentioning
confidence: 99%
“…Ambulatory BCIs, for instance, allow participants to walk indoors [21], outdoors [22] and on a treadmill [23] while using a P300 spelling device. Motor imagery-based BCIs have been investigated under the presence of speech [24] and also applied to control a pinball machine [25], a virtual helicopter [26], a quadcopter [27] and a tetris game [28]. Several patient studies have been carried out on stroke, tetraplegic and even locked-in patients [29][30][31][32][33][34].…”
Section: Introductionmentioning
confidence: 99%
“…During gaming, signals produced by facial expressions, speech and eye movement heavily contaminate the, in comparison weak, EEG signals. As such, some of the research at HMI explores the challenges and drawbacks of BCI combined with for example speech recognition [27]. Most of our studies allow the user to behave naturally.…”
Section: Bcis For Healthy Usersmentioning
confidence: 99%