2017
DOI: 10.1186/s13673-017-0090-9
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Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification

Abstract: Digital geographical maps can be regarded as a user interface for understanding and navigating the city. Nevertheless, contemporary digital maps over-emphasize the needs of motor vehicles. Pedestrian routes have only been considered as an add-on option in existing digital maps and the respective data collection has not been performed in the field. In this article, we present a mobile application that employs gamification as a means to engage users to collect pragmatic data about walkable routes, which are then… Show more

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Cited by 27 publications
(19 citation statements)
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“…A number of studies surveyed associated competitive elements with reductions in the time spent by volunteers on each contribution, raising the possibility that participants could rush, introducing errors to data [Mekler et al 2013;Siu et al 2014]. Furthermore, players showed an unwillingness to provide some forms of data, regardless of the rewards offered by games, leading to incomplete data submissions [Kapenekakis and Chorianopoulos 2017]. While game features generally had little effect when attempting to increase the accuracy and quality of submissions, studies suggest that players are influenced by the way in which tasks are framed.…”
Section: Output Data Qualitymentioning
confidence: 99%
“…A number of studies surveyed associated competitive elements with reductions in the time spent by volunteers on each contribution, raising the possibility that participants could rush, introducing errors to data [Mekler et al 2013;Siu et al 2014]. Furthermore, players showed an unwillingness to provide some forms of data, regardless of the rewards offered by games, leading to incomplete data submissions [Kapenekakis and Chorianopoulos 2017]. While game features generally had little effect when attempting to increase the accuracy and quality of submissions, studies suggest that players are influenced by the way in which tasks are framed.…”
Section: Output Data Qualitymentioning
confidence: 99%
“…About 7% of users also highlighted the need for improving the pedestrian navigation service, especially by including more built environment and transport data, to reach the pedestrians' needs and preferences more effectively. It has been argued that one feasible way to increase the number of people walking is to provide as much information as possible about the most walkable streets and areas in our cities, which require mapping services showing the suitability of a street for walking [69]. However, as described in the Background [16,17,70], PNAs are inspired by car navigation systems, which are strongly based on road networks, distances and turn-by-turn instructions, which do not effectively and properly reply to the pedestrians' needs.…”
Section: Discussionmentioning
confidence: 99%
“…Thanks to developments in neighboring academic disciplines and related industries, such as gaming, informatics and (other) engineering fields, the opportunities for enhancing the visualization of geographic space are undergoing a permanently ongoing development. This leads to new variants of media that can include many new facets and features, such as high-quality sound (e.g., Berger and Bill 2019;Edler and Vetter 2019;Indans et al 2019;Hruby 2019;Lammert-Siepmann et al 2017;Schito and Fabrikant 2018), information graphics (Dunlap and Lowenthal 2016;Meier 2017;Schiewe 2017), 3D animation (Edler et al 2018a;Kersten et al 2018;Lovett et al 2015), and gamified interaction techniques (Ahlqvist 2011;Kapenekakis and Chorianopoulos 2017;Lütjens et al 2019)-to name just a few examples that are intensively discussed in recent international literature of cartography and related disciplines.…”
Section: Cartography and Cognitionmentioning
confidence: 99%