Abstract:The authors of the Education 4.0 concept postulated a flexible combination of digital literacy, critical thinking, and problem-solving in educational environments linked to real-world scenarios. Therefore, teachers have been challenged to develop new methods and resources to integrate into their planning in order to help students develop these desirable and necessary skills; hence, the question: What are the characteristics of a teacher to consider within the framework of Education 4.0? This study was conducte… Show more
“…In the current phase, educators interact with a learner born in a digitally centered society, or what some authors have referred to as true digital natives. These digital natives are part of an hyper-cognitive generation, which has an impact on their demands towards the educator [28]. The demands made by the students force the educator to be open to a constant evolution and the corresponding improvement of their strategies and practices [29].…”
Current tendencies of product, project and services development focus on a higher consideration of the User Experience (UX). Therefore, traditional training and teaching methodologies need to adapt to prepare the students to develop strategies for problem solving for their professional education. Such needs have risen and interest in tendencies such as education and Industry 4.0 has grown. This paper presents and analyzes the process and results of a teaching implementation methodology based on Challenge-Based Learning (CBL). The paper describes the process followed, explaining the methodology precedents that led to the final implementation case. It also mentions previous experiments on product analysis and home automation developments that are linked to implementation of the technology. This case’s implementation, analysis and experimentation integrated the use of Emotional Domotics (ED) Tools for the UX analysis, to grant feedback and compare the students’ results with the bio-metrical and emotional computational analysis. The methodology, described through this document, allowed the students to better understand and experience some of the implications of an interconnected system with instant information feedback. This allowed them to better grasp part of the impact that the tendency towards the Internet of Things (IoT) is currently having, and the impact of the improvement proposals from the students.
“…In the current phase, educators interact with a learner born in a digitally centered society, or what some authors have referred to as true digital natives. These digital natives are part of an hyper-cognitive generation, which has an impact on their demands towards the educator [28]. The demands made by the students force the educator to be open to a constant evolution and the corresponding improvement of their strategies and practices [29].…”
Current tendencies of product, project and services development focus on a higher consideration of the User Experience (UX). Therefore, traditional training and teaching methodologies need to adapt to prepare the students to develop strategies for problem solving for their professional education. Such needs have risen and interest in tendencies such as education and Industry 4.0 has grown. This paper presents and analyzes the process and results of a teaching implementation methodology based on Challenge-Based Learning (CBL). The paper describes the process followed, explaining the methodology precedents that led to the final implementation case. It also mentions previous experiments on product analysis and home automation developments that are linked to implementation of the technology. This case’s implementation, analysis and experimentation integrated the use of Emotional Domotics (ED) Tools for the UX analysis, to grant feedback and compare the students’ results with the bio-metrical and emotional computational analysis. The methodology, described through this document, allowed the students to better understand and experience some of the implications of an interconnected system with instant information feedback. This allowed them to better grasp part of the impact that the tendency towards the Internet of Things (IoT) is currently having, and the impact of the improvement proposals from the students.
“…It might also be the use of augmented reality tools in a modular learning system with an interactive virtual model of the equipment (Miranda & Molina, 2020), cloud computing data, and information processed in real-time (Martin et al, 2018). Table 1 identified tools and infrastructures commonly used as technology in Teaching 4.0 (Bonfield et al, 2020;Mourtzis et al, 2017;Golitsynaet al, 2019;Miranda et al, 2019;Miranda & Molina, 2020;Ramírez-Montoya et al, 2021;Balakirshnan & Lay, 2016). Adapting multiples technology into Teaching 4.0 effectively impacts on the teaching and learning process.…”
Technology 4.0 has forced the education system to undergo a huge transformation by changing teaching and learning methods. Teaching 4.0 requires teachers to apply varieties of technology used in the teaching and learning process to make it more appealing to new millennials. However, the response to this change has been relatively slow. Consequently, the preparation of effective teaching methods and strategies from educators that can benefit students through learning from differentiated learning styles. Thus, the aim of this study is to collect and extract information from the literature in searching for the research gap, and analyse the most significant studies on the teaching of 4.0 competency in a Higher Learning Institution. The searching process will focus on papers published in journals or presented at specialised international conferences from 2015 until 2021 using a systematic mapping review (SMR). A total of 380 relevant research papers from Scopus, Web of Science, Google Scholars online databases and grey literature were retrieved. Nine final papers were selected in the study. Results from the review showed that the predefined requirement criteria for Teaching 4.0 competencies were not all satisfied in literature. There are limited studies on the Teaching 4.0 competency. Thus, a conceptual framework of measurement for Teaching 4.0 competencies should be developed. It could act as a solution by providing a comprehensive competency measurement and to determine relevant 4.0 competency among Higher Learning Institution educators.
“…Therefore, it promotes changing the vision of teachers' digital competencies from old skills to innovative practices. In the context of education 4.0 [5], a teacher's profile describes a specialized professional with digital competencies oriented to innovation, problem-solving, entrepreneurship, collaboration, connection, and understanding the needs of society. Acquiring these competencies requires stimulation through practical experiences [6].…”
Education 4.0 promotes visualizing how teachers’ traditional digital competencies adopt innovative practices. The present research analyzes the relationship between the perceived digital information competencies (DICs) of university teachers and the implementation of evidence-based, innovative actions (EBEI) in a model that supports innovative practices. The research method applied was the mixed method. In the quantitative phase, the final sample consisted of 271 teachers. The ad hoc digital competency-open educational resource scale (DC-OER) was applied to measure their perception of DIC. In the qualitative phase, 15 teachers were interviewed. The results showed (a) a close relationship between the fulfillment of EBEI and the support of DIC; (b) in quantitative results, in most cases, the means are close to the central value 3, and the standard deviation is close to 1, which indicates higher DIC; (c) the qualitative results indicate that teachers search, select, evaluate information, and produce new knowledge; and (d) the theoretical model of EBEI links DIC to the formation of digital citizenship. The data can be of value to the academic community in relevant environments within the framework of Education 4.0. As a future line of research, we envision analyzing the perceived digital competencies of teachers versus their effective behavior.
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