2017
DOI: 10.1515/aot-2017-0019
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Characterization and mitigation of 3D mask effects in extreme ultraviolet lithography

Abstract: Abstract:The reflection and diffraction of extreme ultraviolet (EUV) light from lithographic masks and the projection imaging of these masks by all-reflective systems introduce several significant imaging artifacts. The off-axis illumination of the mask causes asymmetric shadowing, a size bias between features with different orientations and telecentricity errors. The image contrast varies with the feature orientation and can easily drop far below intuitively expected values. The deformation of the wavefront o… Show more

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Cited by 53 publications
(44 citation statements)
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“…The imaginary part κ or extinction coefficient determines the attenuation, while the real part n or refraction coefficient determines the phase velocity. To reduce mask absorber height-dependent M3D effects, a material that absorbs more EUV and has higher κ than Ta is necessary [2]. Best focus shifts through pitch are caused by phase distortion due to a mismatch in refraction coefficient n at the vacuum and absorber interface, hence a material with n close to unity is preferred [13].…”
Section: Methodsmentioning
confidence: 99%
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“…The imaginary part κ or extinction coefficient determines the attenuation, while the real part n or refraction coefficient determines the phase velocity. To reduce mask absorber height-dependent M3D effects, a material that absorbs more EUV and has higher κ than Ta is necessary [2]. Best focus shifts through pitch are caused by phase distortion due to a mismatch in refraction coefficient n at the vacuum and absorber interface, hence a material with n close to unity is preferred [13].…”
Section: Methodsmentioning
confidence: 99%
“…The combination of EUV light at oblique incidence, absorber thickness, and non-uniform mirror reflectance through incidence angle, creates photomask-induced imaging aberrations, known as mask 3D (M3D) effects [2]. These effects are experimentally observable, as feature orientation-dependent shadowing effects [3], best focus variation through pitch [4], feature size-dependent pattern shift through focus [5,6], and pattern asymmetry and contrast loss [7].…”
Section: Figurementioning
confidence: 99%
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“…The understanding, characterization, and mitigation of three-dimensional (3-D) mask effects including telecentricity errors (TCEs), contrast fading, and best focus (BF) shifts become increasingly important for the performance optimization of future extreme ultraviolet (EUV) projection systems and mask designs. [1][2][3][4] One approach to mitigate the 3-D mask effects is to employ alternative absorber materials. Figure 1(a) shows the possible material options versus the range of refractive indices n and extinction coefficients for a wavelength of 13.5 nm.…”
Section: Introductionmentioning
confidence: 99%