2011
DOI: 10.1080/09669760.2011.570998
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Character toys as psychological tools

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Cited by 58 publications
(25 citation statements)
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“…Research into technological play either problematizes technologies as negatively impacting the quality of children's play (Singer & Singer, 2005;Smirnova, 2011) or works to identify newly emerging forms of play (Edwards, 2013;Goldstein, 2011;Marsh, 2010). Consideration of how children learn to use technologies through play has not been as evident.…”
Section: Resultsmentioning
confidence: 96%
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“…Research into technological play either problematizes technologies as negatively impacting the quality of children's play (Singer & Singer, 2005;Smirnova, 2011) or works to identify newly emerging forms of play (Edwards, 2013;Goldstein, 2011;Marsh, 2010). Consideration of how children learn to use technologies through play has not been as evident.…”
Section: Resultsmentioning
confidence: 96%
“…This is an important idea in early childhood education because the capacity to separate meaning from object is associated with the emergence of symbolism which is necessary for developing literacy skills. Others indicate that technological play reduces the level of complexity evident in children's pretend and imaginative play (Smirnova, 2011). Conversely, children's play with technologies has been associated with "play effects" that align with commonly valued aspects of play in early childhood pedagogy, such as intrinsic motivation, exploration, cause and effect, problematising, and social interaction (Verenikina & Kervin, 2011).…”
Section: Why Understand How Children Learn To Use Technologies Througmentioning
confidence: 95%
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“…Studying the behaviors of 5-year old children with interactive toys (an interactive duck toy was used), Smirnova [27] concluded that the 'openness of the image', "its capacity to accept various experiences and emotions and to perform various actions in the child's hands" can turn an object into an effective 'play tool'. A common theme in this and other (e.g.…”
Section: Physicality Embodiment and Imaginationmentioning
confidence: 99%
“…This is a contested area of research where some investigators have argued that the changing nature of children's 'realities' are problematic for the development of the type of play skills that have traditionally been understood to support children's development (Bodrova and Leong, 2010;Smirnova, 2011). For example, Karpov (2005) has argued that the digital-consumerist context may not be providing sufficient opportunities for children to engage in 'realities' that promote sociodramatic, role and pretend play:…”
Section: Section 2: the Digital-consumerist Context And The Emergencementioning
confidence: 99%