2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG) 2016
DOI: 10.1109/icggag.2016.8052646
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Character design as bridging tools of ideological message in game

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Cited by 7 publications
(5 citation statements)
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“…A total of 12 (8.57%) libraries used character elements in 12 (0.84%) gamification services. Character is a representation of ourselves that is part of the game itself (Zufri et al , 2016), and users can choose their characters, skins and weapons (suited for the environment or problem to solve) – can be collected using coins/real money – increases engagement and enjoyment in playing (Razali et al , 2022).…”
Section: Resultsmentioning
confidence: 99%
“…A total of 12 (8.57%) libraries used character elements in 12 (0.84%) gamification services. Character is a representation of ourselves that is part of the game itself (Zufri et al , 2016), and users can choose their characters, skins and weapons (suited for the environment or problem to solve) – can be collected using coins/real money – increases engagement and enjoyment in playing (Razali et al , 2022).…”
Section: Resultsmentioning
confidence: 99%
“…While both quests and goals serve the purpose of achieving tasks, objectives, or milestones in a game, they are similar in that they both aim to achieve the desired outcome. In addition, avatars represent the players in the game and convey the message or idea of the game concept [41]. In serious game interventions, the aforementioned represents the player's identification and the characteristics they wish to portray, although in reality, the player may not necessarily align with the avatar they have created.…”
Section: Componentsmentioning
confidence: 99%
“…Moreover, character design is important because the character serves as an ambassador for the message and idea that the game designers wish to present ( Zufri et al. 2016 ).…”
Section: Serious Games For Climate Changementioning
confidence: 99%
“…2016 ). According to Zufri et al. (2016) , in-game characters represent players as a part of the game, and its success is usually determined.…”
Section: Serious Games For Climate Changementioning
confidence: 99%
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