2022
DOI: 10.1016/j.heliyon.2022.e08773
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Identifying and validating game design elements in serious game guideline for climate change

Abstract: Climate change can simply be defined as an increase in temperature, normally referred to as global warming. Recent studies have confirmed the failure of many climate communication efforts due to the one-directional transmission of information that has transformed the audience into passive consumers of information. The young generation tends to be avid gamers, thus serious games could be a suitable medium to increase climate change awareness in order to cultivate a better attitude towards nature among this grou… Show more

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Cited by 13 publications
(8 citation statements)
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“…( N-A)!] * 0.5N (Zamanzadeh et al, 2015), where Pc = the probability of chance agreement, N = number of experts, A = number of experts who agree the item is related (Li, 2021; Rodrigues et al, 2017; Zamanzadeh et al, 2015; Razali et al, 2022). The Kappa value is considered excellent when it is greater than 0.74; if the value is between 0.60 and 0.74, this means good; the value between 0.40 and 0.59 is considered fair (Rodrigues et al, 2017).…”
Section: Resultsmentioning
confidence: 99%
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“…( N-A)!] * 0.5N (Zamanzadeh et al, 2015), where Pc = the probability of chance agreement, N = number of experts, A = number of experts who agree the item is related (Li, 2021; Rodrigues et al, 2017; Zamanzadeh et al, 2015; Razali et al, 2022). The Kappa value is considered excellent when it is greater than 0.74; if the value is between 0.60 and 0.74, this means good; the value between 0.40 and 0.59 is considered fair (Rodrigues et al, 2017).…”
Section: Resultsmentioning
confidence: 99%
“…For the second part of the methodology, expert evaluation was adopted to investigate the content validation of guidelines. In light of some studies, an expert evaluation rating scale for domain content was five to seven experts (e.g., Dumas & Grajo, 2022; Razali et al, 2022). Hence, this research selected seven experts from their focus areas of teaching (n =3) or game design (n =4).…”
Section: Methodsmentioning
confidence: 99%
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“…Due to the development of technology, the younger generation are more inclined to play mobile games than traditional ones. Tremendous progress in digital game research and development in various areas such as in learning, health care, climate change also lead to increase game popularity Nursyahida et al, 2018;Ramli et al, 2022;Razali et al, 2022).…”
Section: Introductionmentioning
confidence: 99%