2019
DOI: 10.28945/4405
|View full text |Cite
|
Sign up to set email alerts
|

Changing the Learning Environment: Teachers and Students’ Collaboration in Creating Digital Games

Abstract: Aim/PurposeThe current study examines the impact of an intervention program to train teachers to collaborate with their students while creating digital games.Changing the Learning Environment 62 reveal eight categories dealing with two main themes: the first is professional development, including conceptual, behavioral and emotional change, and the second is the teachers' perception of the learners. Recommendations for PractitionersTeacher training should be ongoing in order to change teaching-learning process… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
12
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 12 publications
(15 citation statements)
references
References 42 publications
1
12
0
Order By: Relevance
“…Another factor that hinders online teaching or learning is the communication gap between teachers and students, due to which faculty members cannot get students' feedback properly and thus cannot collaborate actively. A similar challenge was also identified by Magen-Nagar et al (2019). Similarly, students' active participation is necessary for efficient learning, whereas low attendance of students is found as another challenge that affects their learning process negatively.…”
Section: Discussionsupporting
confidence: 53%
“…Another factor that hinders online teaching or learning is the communication gap between teachers and students, due to which faculty members cannot get students' feedback properly and thus cannot collaborate actively. A similar challenge was also identified by Magen-Nagar et al (2019). Similarly, students' active participation is necessary for efficient learning, whereas low attendance of students is found as another challenge that affects their learning process negatively.…”
Section: Discussionsupporting
confidence: 53%
“…The predictive models 1 (90.48%), 2 (88.10%) and 3 (78.57%) on the use of the WATLSD during the learning process have an accuracy greater than 78.50%. Finally, this research shares the ideas of various authors (e.g., [1], [12]) on the fundamental role of technology in the educational field. In particular, the WATLSD allows innovating school activities in the Financial Mathematics course.…”
Section: Development Of Mathematical Skillsmentioning
confidence: 55%
“…Today, technology is changing the way of assimilating knowledge and developing the skills of students [1], [2]. In the 21st century, Internet is modifying the organization of school activities and educational practices [3], [4].…”
Section: Introductionmentioning
confidence: 99%
“…Admittedly, some studies, that is, [5-7, 9, 10, 15, 49, 50, 53, 57], Liu and Chu [12,31,51,54,58], simultaneously reported multiple effect sizes that demonstrated the same research domain(s), that is, learning achievement, intrinsic motivation, or extrinsic motivation. For conciseness of the data, we combined some data investigating the same research domains, that is, learning achievement, intrinsic motivation, and extrinsic motivation by using the platform…”
Section: E Organization Of the Datamentioning
confidence: 99%