2007
DOI: 10.1145/1198255.1198269
|View full text |Cite
|
Sign up to set email alerts
|

Challenges in peer-to-peer gaming

Abstract: While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player's machine, is an attractive communication model for online gaming. We investigate here the challenges of peer-to-peer gamin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
22
0
1

Year Published

2009
2009
2013
2013

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 32 publications
(23 citation statements)
references
References 11 publications
0
22
0
1
Order By: Relevance
“…Indeed, as even more players join, the onus is on the system to keep providing more and more expensive server resources. Thus, we see the scalability issues inherent in CS [5], [6].…”
Section: A Problem Statementmentioning
confidence: 99%
See 1 more Smart Citation
“…Indeed, as even more players join, the onus is on the system to keep providing more and more expensive server resources. Thus, we see the scalability issues inherent in CS [5], [6].…”
Section: A Problem Statementmentioning
confidence: 99%
“…There are alternative techniques that try to resolve gameplay decisions using multiple referees. However, considering that players may easily cheat by modifying outgoing packets [6], [14], there is almost always a dispute on outcomes. Thus, it may very well boil down to a single deciding peer, which weakens the case for group voting mechanisms such as [15]- [17].…”
Section: Role Of Arbitratorsmentioning
confidence: 99%
“…Security, which includes cheating mitigation, has been identified as a major issue for P2P networks [66], [82], [47]. The challenges reside in the fact that peers are not under the control of the operator.…”
Section: Securitymentioning
confidence: 99%
“…Multiplayer Online Games (MOG) are a major subset of such Distributed VEs (DVE) and at present, are still built on classical client-server (CS) principles. While relatively easier to engineer and manage, CS architectures lack the much desired characteristics of P2P systems [3], [4]. The works of [5], [6] have brought us closer to actualizing a P2P-VE but many challenges remain.…”
Section: Introductionmentioning
confidence: 99%