2016
DOI: 10.1108/lht-09-2015-0088
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Cataloging the 3D web: the availability of educational 3D models on the internet

Abstract: Purpose – The number of 3D models available on the internet to both students and educators is rapidly expanding. Not only are the 3D model collections of popular websites like Thingiverse.com growing, organizations such as the Smithsonian Institution and NASA have also recently begun to build collections of 3D models and make these openly accessible online. Yet, even with increased interest in 3D printing and 3D scanning technologies, little is known about the overall structure of the 3D models… Show more

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Cited by 12 publications
(6 citation statements)
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“…The most models from a user were 11 Things downloaded, with an average 1.08 Things per user. The analysis of the metadata associated with the acquired files confirms some of the earlier findings, e.g., on the licensing choices (Groenendyk, 2016), with the 'Creative Commons -Attribution -Share Alike' licence being the most common with 1479 (48.08% of all analysed models) models opting for this one as a secondary licence, see also Figure 3 for the further distribution of licensing choices.…”
Section: Discussionsupporting
confidence: 82%
See 1 more Smart Citation
“…The most models from a user were 11 Things downloaded, with an average 1.08 Things per user. The analysis of the metadata associated with the acquired files confirms some of the earlier findings, e.g., on the licensing choices (Groenendyk, 2016), with the 'Creative Commons -Attribution -Share Alike' licence being the most common with 1479 (48.08% of all analysed models) models opting for this one as a secondary licence, see also Figure 3 for the further distribution of licensing choices.…”
Section: Discussionsupporting
confidence: 82%
“…Further work from the domain of library science is conducted by Groenendyk (2016), in which the author discusses the availability of educational 3D models on the internet. The author puts the availability of online 3D models into perspective with a historical account starting 3dcafe.com in 1989.…”
Section: Review Of Existing Work On Thingiversementioning
confidence: 99%
“…The manufacturing industry began developing rapid prototyping, three-dimensional (3D) printing technology and other additive manufacturing techniques (Salmi et al , 2012). These technologies have given designers and engineers the ability to create 3D physical models from 3D computer models quickly, easily and accurately, often at a substantially lower cost than hand-built models (Groenendyk, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%
“…In 2010, the development of web-based VR applications in the field of cultural heritage was a direct result of the advance in surveying and internet-related technology [104]. In 2015, the number of online 3D models exceeded the four million (more than three million for free), with online 3D driven by global digital transformation trends in BIM, VR/AR, Industry 4.0 and robotisation [105]. By offering 3D models via Web3D technologies, virtual educational environments have become cheaper and more accessible [106].…”
Section: Three-dimensional/four-dimensional Interactive Web Publishingmentioning
confidence: 99%