2021
DOI: 10.3390/ijgi10070460
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An “Animated Spatial Time Machine” in Co-Creation: Reconstructing History Using Gamification Integrated into 3D City Modelling, 4D Web and Transmedia Storytelling

Abstract: More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital drawing with citizens’ collaboration could be a solution. In 2016, … Show more

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Cited by 20 publications
(17 citation statements)
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“…Thanks to new interfaces and procedural modeling, the 3D co-design of future developments is gradually becoming more accessible. When citizens in 3D co-creation also add reconstructions of the past state of the public space as well as the current as-built state extracted from 3D city modeling, then, together with the animated 3D design for the future, a 4D "Animated Spatial Time Machine" (AniSTMa) is created [63]. By combining the physical and virtual worlds, new hybrid 3D/4D cities are on their way to establishing a hyper-universe experience in XR [64].…”
Section: Discussionmentioning
confidence: 99%
“…Thanks to new interfaces and procedural modeling, the 3D co-design of future developments is gradually becoming more accessible. When citizens in 3D co-creation also add reconstructions of the past state of the public space as well as the current as-built state extracted from 3D city modeling, then, together with the animated 3D design for the future, a 4D "Animated Spatial Time Machine" (AniSTMa) is created [63]. By combining the physical and virtual worlds, new hybrid 3D/4D cities are on their way to establishing a hyper-universe experience in XR [64].…”
Section: Discussionmentioning
confidence: 99%
“…Gamification motivates cooperation creativity, and thinking about spatial development and could also serve Smart Cities as a crowdsourcing strategy to enrich datasets. Matthys et al (2021) demonstrate the importance of gamification of DTs for public participation with the help of the "3D city game Ghent" project, launched by the city of Ghent (Belgium) in 2016. Reconstruction of disappeared urban environments is the main focus of the project.…”
Section: Use Case: Participatory Planningmentioning
confidence: 94%
“…Ghent inhabitants were co-creators in modeling in an open-source 3D software with the help of Transmedia storytelling and gamification through an animated 4D web environment and VR, AR or XR (Mixed reality) applications. Matthys et al (2021) further offer a framework to create a parallel virtual universe of the past using DTs to help other municipalities and cities by analysing an economical and interdisciplinary 3D co-creative process.…”
Section: Use Case: Participatory Planningmentioning
confidence: 99%
“…Doing so, historical data are helpful to model the future by extrapolating the past and simulating the future (Breunig et al 2020 ). How important it will be to extend 3D city modeling for archiving the past and planning the future of cities has been portrayed impressively by Matthys et al ( 2021 ).…”
Section: Geospatial Information Modeling and Managementmentioning
confidence: 99%