2023
DOI: 10.1108/intr-07-2022-0526
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Buzzword or fuzzword: an event study of the metaverse in the Chinese stock market

Abstract: Purpose“Metaverse” has become a buzzword in the Chinese stock market. However, it remains unclear whether a firm's metaverse-related announcements will elicit positive stock market reactions. Whether and how stakeholder reactions are influenced by a firm's metaverse-related readiness also needs to be further explored. This study aims to discuss the aforementioned objective.Design/methodology/approachThe authors derived a set of factors based on readiness theory and business ecosystem literature and extend them… Show more

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Cited by 13 publications
(7 citation statements)
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“…However, this impact is contingent upon the moderation of IT readiness, ecosystem readiness and digital infrastructure readiness. This study extends our understanding about metaverse developments in China (Xu et al ., 2024b).…”
Section: Special Issue Contentssupporting
confidence: 87%
“…However, this impact is contingent upon the moderation of IT readiness, ecosystem readiness and digital infrastructure readiness. This study extends our understanding about metaverse developments in China (Xu et al ., 2024b).…”
Section: Special Issue Contentssupporting
confidence: 87%
“…This review suggests that a number of commentators shed light on various aspects about Metaverse technologies, including on their personalization (Bühler et al , 2022; Chen, 2022; Díaz, 2020; Park, and Kim, 2022) and interactivity features (Cortés Rodríguez et al , 2022; Guo and Gao, 2022; Lee et al , 2022a, 2022b; Ratten, 2023; Siyaev and Jo, 2021a, 2021b), as well as on their gaming attributes (Barry et al , 2015; Díaz et al , 2020; Estudante and Dietrich, 2020; Garrido-Iñigo and Rodríguez-Moreno, 2015; Melendez Araya and Hidalgo Avila, 2018; Park and Kim, 2022), among other issues. Various authors classified the Metaverse into four categories: AR (Dwivedi et al , 2022; Hwang and Chien, 2022; Kye et al , 2021); lifelogging (Kye et al , 2021; Tlili et al , 2022; Xu et al , 2023); mirror world (Guo and Gao, 2022; Kye et al , 2021; Tlili et al , 2022); and virtual reality (Dwivedi et al , 2022; Hwang and Chien, 2022; Kye et al , 2021; Ng, 2022; Yu, 2022). …”
Section: Methodsmentioning
confidence: 99%
“…Hollebeek et al (2014, p. 154) conceptualize consumer brand engagement in a virtual environment as “a consumer's positively valence cognitive, social, and behavioural brand‐related activity during, or related to specific consumer/brand interactions.” The cognitive dimension represents the experiential value retained by the consumers in the Metaverse (Pamucar et al, 2022; Queiroz et al, 2023); the social dimension is rooted in the social exchange theory that suggests that engagement is co‐created by the brands and consumers; and the behavioural dimension, positive interaction between the consumer and brand, the which can be viewed as augmenting, co‐developing, influencing, sensorily engaging, and immersive (Fletcher‐Brown et al, 2021; Naeem & Ozuem, 2021; Bousba & Arya, 2022; Hollebeek et al, 2014; Wanick & Stallwood, 2023; Xu et al, 2023).…”
Section: Literature Reviewmentioning
confidence: 99%