2019
DOI: 10.1177/1527476419851087
|View full text |Cite
|
Sign up to set email alerts
|

Building Momentum for Collectivity in the Digital Game Community

Abstract: Studies of digital game labor have tended to document problems in the working lives of developers while devoting relatively limited attention to solutions, or to collective representation as a step toward solutions. An increasing number of game developers are dissatisfied with their working conditions, and dissatisfaction is a necessary condition for workers to engage in collective action to gain the representational power needed to achieve change in the workplace. Noting that the landscape of collective mobil… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
16
0
3

Year Published

2020
2020
2022
2022

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 19 publications
(19 citation statements)
references
References 3 publications
(3 reference statements)
0
16
0
3
Order By: Relevance
“…Weststar & Marie-Josée [36] quickly cite a reported scandal case related to the sexist culture at RG. The respective Section dealt with the working conditions of developers in digital game companies.…”
Section: Research Methodology and Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Weststar & Marie-Josée [36] quickly cite a reported scandal case related to the sexist culture at RG. The respective Section dealt with the working conditions of developers in digital game companies.…”
Section: Research Methodology and Methodsmentioning
confidence: 99%
“…We proceeded to the cue provided in Weststar & Marie-Josée [36], choosing the dialogue between Socio-Technical System (STS) [33] and Case Study qualitative methodology [34], where we will analyze the sexist discrimination case of the company RG. Case Study analysis involves "why?"…”
Section: Research Methodology and Methodsmentioning
confidence: 99%
“…Finally, with their focus on the resisting capacities of game developers, Games of Empire foresaw the organizing capacities of the multitude reflected in the global movement “Game Workers Unite” (Weststar & Legault, 2019; Woodcock, 2020). Although one might critique Games of Empire ’s overemphasis on flows of desire, its stress on struggle and labor autonomy is valuable, given the promising transnational struggle of Game Workers Unite.…”
Section: White Masculinity Ideology and Technological Practice In Gmentioning
confidence: 99%
“…Kerr, 2010; Bulut, 2014; Deuze, 2007; Deuze et al , 2007; Dyer-Witheford and De Peuter, 2006). However, despite growing conflicts in recent years, the discussion of unionization is less developed in this sector (for exceptions, see Legault and Weststar (2015, 2017) and Weststar and Legault (2017, 2019)). Based on quantitative (international survey) and qualitative (lengthy interviews) data, Legault and Weststar (2015) and Weststar and Legault (2017) show that while collective action may occur, many obstacles still exist for the formation of the enterprise-level union and that industry unionism may be more relevant for game workers.…”
Section: Literature Reviewmentioning
confidence: 99%
“…However, few people think that labour unions will be formed quickly in the game industry. Overall, the game industry has many characteristics that do not harmonize with unionism, in particular enterprise union (Legault and Weststar, 2015; Weststar and Legault, 2017, 2019). Structurally, the industry often runs on a project basis, and workers do not stay in the same company for many years.…”
Section: Introductionmentioning
confidence: 99%