Anais Do Workshop Sobre Aspectos Sociais, Humanos E Econômicos De Software (WASHES 2020) 2020
DOI: 10.5753/washes.2020.11198
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Subjectivities in Software Development from an STS and Social Institution Perspective, a Riot Games Case Study

Abstract: We are influenced and influence Social Institutions, which shape our subjectivities and, consequently, our actions, such as software engineering. In this work, we use a socio technical perspective to study and analyze the interrelation between the dimensions of an Information System, Social Institutions, and subjectivities, applied in the software company Riot Games. We develop a perception of co conducting culture and values between the requirements of an artifact and its other dimensions, for example, throug… Show more

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Cited by 3 publications
(2 citation statements)
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References 9 publications
(22 reference statements)
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“…Moral relativism dictates that all, or more than one, ethical points of view are valid. That is a plausible interpretation considering that Riot Games is a company that perpetuates oppressive social values (Carvalho et al, 2020). As an example, here is a statement from a company manager: "Diversity should not be a focal point of the design of Riot Games' products because gaming culture is the last remaining safe haven for white teen boys".…”
Section: Is This Topic Ethically Debatable?mentioning
confidence: 99%
“…Moral relativism dictates that all, or more than one, ethical points of view are valid. That is a plausible interpretation considering that Riot Games is a company that perpetuates oppressive social values (Carvalho et al, 2020). As an example, here is a statement from a company manager: "Diversity should not be a focal point of the design of Riot Games' products because gaming culture is the last remaining safe haven for white teen boys".…”
Section: Is This Topic Ethically Debatable?mentioning
confidence: 99%
“…Por exemplo, quando dizemos que, durante a reflexão ética, a pessoa preserva a si mesma e não se auto-anula, podemos estender esta ponderação à discriminação social percebida fenomenologicamente pelas entidades sociais discriminadas. No domínio dos Jogos, quando pessoas autoras questionam o sexismo contra mulheres, simbolicamente, e.g., representadas de forma fetichizada e sexualizada como tropos [8,9]; concretamente, e.g., menosprezadas e violentadas na indústria de jogos [10]. Como árabes ou muçulmanos rotineiramente representados como terroristas, ou outros tropos negativos, em jogos produzidos nos Estados Unidos [11].…”
Section: Jogo E éTica éTica Em Jogounclassified