2002
DOI: 10.1002/vis.280
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Building 3D anatomical scenes on the Web

Abstract: We propose a new service for building user-defined 3D anatomical structures on the Web. The Web server is connected to a database storing more than 1000 3D anatomical models reconstructed from the Visible Human. Users may combine existing models as well as planar oblique slices in order to create their own structured anatomical scenes. Furthermore, they may record sequences of scene construction and visualization actions. These actions enable the server to construct high-quality video animations, downloadable … Show more

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Cited by 11 publications
(2 citation statements)
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References 12 publications
(8 reference statements)
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“…Even physiological processes can be applied to such models, e.g., the contraction of reconstructed muscles (Garner and Pandy, 2001; Casebeer et al, 2002). The ability of today's powerful computers to render views of any structure in real time (Guttman, 2000; Evesque et al, 2002; Gerlach and Hersch, 2002; Dornan et al, 2003) should be used in anatomy courses as an addition to cadaver dissection (Marks, 2000). Real and virtual‐reality learning can be supplemented with Web‐based anatomy atlases for the benefit of clinicians, educators, and researchers (Brinkley et al, 1997).…”
Section: Discussionmentioning
confidence: 99%
“…Even physiological processes can be applied to such models, e.g., the contraction of reconstructed muscles (Garner and Pandy, 2001; Casebeer et al, 2002). The ability of today's powerful computers to render views of any structure in real time (Guttman, 2000; Evesque et al, 2002; Gerlach and Hersch, 2002; Dornan et al, 2003) should be used in anatomy courses as an addition to cadaver dissection (Marks, 2000). Real and virtual‐reality learning can be supplemented with Web‐based anatomy atlases for the benefit of clinicians, educators, and researchers (Brinkley et al, 1997).…”
Section: Discussionmentioning
confidence: 99%
“…Surface extraction is available on the Web ͑http://visiblehuman.epfl.ch͒, in addition to slice extraction, 3 slice animation extraction, 4 real-time navigation, 5 and interactive construction of anatomic structures. 6 In Sec. 2, we introduce the concepts of ruled surfaces and digital cylinders.…”
Section: Introductionmentioning
confidence: 99%