2010 IEEE International Symposium on Mixed and Augmented Reality 2010
DOI: 10.1109/ismar.2010.5643566
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Build your world and play in it: Interacting with surface particles on complex objects

Abstract: Figure 1: The "Build, Map, Play" process. Build (left): A user constructs a physical world out of wooden blocks. Map (center): The user places content, a miniature golf game, with a stylus. Play (right): The user interacts with the constructed physical surface, putting a golf ball across it.

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Cited by 34 publications
(21 citation statements)
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“…From the functional point of view, hand segmentation and tracking can be done by skin color segmentation (Piumsomboon et al, 2011;Shen, Ong, & Nee, 2011), depth information (Mateu et al, 2014;Newton-Dunn et al, 2003;Poelman et al, 2012), markers (Jones et al, 2010) or colored markers attached to user fingertips (Newton-Dunn et al, 2003).…”
Section: Hand-tracking Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…From the functional point of view, hand segmentation and tracking can be done by skin color segmentation (Piumsomboon et al, 2011;Shen, Ong, & Nee, 2011), depth information (Mateu et al, 2014;Newton-Dunn et al, 2003;Poelman et al, 2012), markers (Jones et al, 2010) or colored markers attached to user fingertips (Newton-Dunn et al, 2003).…”
Section: Hand-tracking Approachmentioning
confidence: 99%
“…A piece of paper becomes an active device to help select and navigate the AR interface (White et al, 2009). Users can interact with everyday objects and stylus on a tabletop surface to build their own physical world (Jones, Sodhi, Campbell, Garnett, & Bailey, 2010). Tangible interaction on table surfaces is used for document handling, sharing, and keyboard forwarding (Datcu et al, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…The display was adapted using prior modeling of the surfaces and limited hand interaction was based on the input of a color camera. More recent approaches have used a more detailed 3D model of the whole scene, availing the ability to project at virtually any geometry of surfaces, 21 but used a stylus instrumented with an infrared beacon to enable single user interaction. The recent growth of depth cameras enabled the dynamic modeling, augmentation and touch interaction upon arbitrary surfaces.…”
Section: -15mentioning
confidence: 99%
“…The combined virtual and physical world even allows remote users to interact [32] as if they were together physically. Tangible environments allow users to designing a custom space and explore visualizations of the geometry or run simulations that interact with the environment [8,9]. IncreTable demonstrates how robots facilitate virtual elements and simulations impact our physical spaces [16].…”
Section: D Registration and Trackingmentioning
confidence: 99%