Proceedings of the 12th International Conference on Interaction Design and Children 2013
DOI: 10.1145/2485760.2485763
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Brownies or bags-of-stuff?

Abstract: Researchers often utilize the method of Participatory Design to work together with users to enhance technology. In particular, Cooperative Inquiry is a method of Participatory Design with children that involves full partnership between researchers and children. One important challenge designers face in creating learning technologies is that these technologies are often situated in specific activities and contexts. While children involved in these activities may have subject expertise (e.g., science inquiry pro… Show more

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Cited by 70 publications
(24 citation statements)
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“…First, users may need to be more than just a member of the target group; for example, they need sufficient subject-domain or design expertise to create a successful partnership with game designers [74]. This expertise may help avoid the risk of users focusing on irrelevant aspects, or on ideas that conflict with the pedagogical goals of the game [28,36].…”
Section: Discussionmentioning
confidence: 99%
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“…First, users may need to be more than just a member of the target group; for example, they need sufficient subject-domain or design expertise to create a successful partnership with game designers [74]. This expertise may help avoid the risk of users focusing on irrelevant aspects, or on ideas that conflict with the pedagogical goals of the game [28,36].…”
Section: Discussionmentioning
confidence: 99%
“…As a second hypothesis, codesign techniques (eg, storyboarding and paper prototyping) may need to be adjusted to the level of user design experience, users’ cognitive abilities, and stage of game development [74,75]. This was not described in most included studies, but may be associated with the quality of idea generation [75], and may overcome several barriers influencing codesign, such as users tending to think along familiar lines instead of exploring new avenues, or forgetting or being afraid to bring up ideas when generating ideas in a group [75].…”
Section: Discussionmentioning
confidence: 99%
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“…The teaching intervention consisted of 24 sessions with game design activities addressed as problem posing situations. The present research focused on game design sessions that included mainly low‐tech prototypes (Yip et al ., ) ie, use of clay, paper, cartons, pencils, crayons and other types of stationery. The use of low‐tech prototypes has been proposed in order to initiate young children to the design processes before their introduction to technology design sessions.…”
Section: Methodsmentioning
confidence: 99%
“…Previous studies in the field of participatory design, and more specifically of child‐computer interaction, have focused on game design with students of this age (Read & Markopoulos, ). Their scope focused on the role of children in the design of such complex systems (Yip et al ., ), the facilitation of cross‐generational teams (Triantafyllakos, Palaigeorgiou, & Tsoukalas, ) and the evaluation of the process as a design and cognitive performance (Fitton & Read, ).…”
Section: Introductionmentioning
confidence: 99%