The Wiley Handbook of Human Computer Interaction 2017
DOI: 10.1002/9781118976005.ch38
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Human‐Computer Interaction and Education

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Cited by 11 publications
(5 citation statements)
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References 45 publications
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“…Thus, it is important to prepare the utilization of TEL so that the teachers, still be able to improve not only the engagement a motivation but also the students' outcomes and achievement. This statement is aligned with Ahn and Clegg (2017) who have noted that design is the fundamental component of work in Human-Computer Interaction (HCI), and understanding the process is a major focus in the field.…”
Section: Resultssupporting
confidence: 54%
“…Thus, it is important to prepare the utilization of TEL so that the teachers, still be able to improve not only the engagement a motivation but also the students' outcomes and achievement. This statement is aligned with Ahn and Clegg (2017) who have noted that design is the fundamental component of work in Human-Computer Interaction (HCI), and understanding the process is a major focus in the field.…”
Section: Resultssupporting
confidence: 54%
“…The most common types of resources being created by the respondents were lesson plans (30), Slideshows/Presentations (29), worksheets (20), syllabus (20), tutorials/'how to' guides/instruction manuals (19), online quizzes (18), online learning pages -i.e., Moodle etc. ( 17) and illustrations/diagrams (16).…”
Section: Resource Creationmentioning
confidence: 99%
“…The average Plutchik coded score was 2.25 (σ-2.78), indicating a largely positive emotional response to VR being introduced Figure 1 Plutchik responses when asked to select their top three feelings when being asked to teach with VR in their practice. Interest (30), joy (16) and anticipation (14) were all significant responses with apprehension (13) being the most common negative response. The results can be seen in fig 1 . Respondents were also asked what type of educational benefits they thought VR would provide.…”
Section: Virtual Realitymentioning
confidence: 99%
“…For example, Khan et al [22] describe the use of an accelerometer-based skills assessment technique to support surgical students in learning suturing skills and several authors have explored the role of simulation for clinical skills training [39,46]. Further, scholars in HCI and learning sciences are increasingly converging around research on participatory design for learning [1,14,55], with theory from education playing a vital role in creating usable and effective learning tools. In particular, designing for reflection is becoming increasingly important in HCI research exploring the value of technology in supporting interpersonal skills training within clinical settings such as counselling [45].…”
Section: Digital Solutions To Support Clinical Trainingmentioning
confidence: 99%