Proceedings of the Digital Production Symposium on - DigiPro '12 2012
DOI: 10.1145/2370919.2370932
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Bringing transmittance function maps to the screen

Abstract: Figure 1: Scenes from Wrath of the Titans (a) and Prometheus (b) involve extremely dense volumetric objects. We adapt the Transmittance Function Mapping algorithm for high quality interactive previsualization and tuning of those media. Images: (a) c 2012 Warner Bros. Entertainment, (b) c 2012 20 th Century Fox. AbstractParticipating media are an unavoidable part of todays visual effects. The computation of compelling lighting effects within clouds or smoke remains challenging, both in terms of memory occupancy… Show more

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