2009
DOI: 10.14236/ewic/hci2009.12
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Bringing Tabletop Technologies to Kindergarten Children

Abstract: Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children's cognitive and psychomotor skills, we hav… Show more

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Cited by 29 publications
(15 citation statements)
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References 14 publications
(14 reference statements)
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“…Ishii and Ullmer (1997) described TUIs in three classes: (1) Interactive Surfaces (an active interface between physical and virtual worlds), The range of possible combinations of novel links between physical action and digital representations can be one of the primary learning benefits of tangible interfaces for young children [5,59,66]. As also highlighted in spatial cognition literature, tangible interaction is based on physical actions with tangible physical objects that provide spatial properties (i.e., location, orientation, and configuration), and physical attributes (i.e., visual, tactile, and audio) [5,56,63]. Physical action such as gesturing helps young learners to extract information and learn concepts from hand movements [33] as well as demonstrating their own knowledge.…”
Section: What Are Tuis and Why Can (And Should) They Facilitate Earlymentioning
confidence: 99%
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“…Ishii and Ullmer (1997) described TUIs in three classes: (1) Interactive Surfaces (an active interface between physical and virtual worlds), The range of possible combinations of novel links between physical action and digital representations can be one of the primary learning benefits of tangible interfaces for young children [5,59,66]. As also highlighted in spatial cognition literature, tangible interaction is based on physical actions with tangible physical objects that provide spatial properties (i.e., location, orientation, and configuration), and physical attributes (i.e., visual, tactile, and audio) [5,56,63]. Physical action such as gesturing helps young learners to extract information and learn concepts from hand movements [33] as well as demonstrating their own knowledge.…”
Section: What Are Tuis and Why Can (And Should) They Facilitate Earlymentioning
confidence: 99%
“…We found very few adapted cooperative and participatory design methods with children. Since most child-centered methods rely on the cooperative evaluations and verbalization techniques (e.g., interviews, diary keeping, questionnaires), young children have not been directly involved in design process [56]. This is mostly because young children are less able to read, write, verbalize their thoughts, and concentrate on a task easily [56].…”
Section: Discussing Current Gaps To Bridge Two Disciplinesmentioning
confidence: 99%
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“…front = forward for a controller) has been reinforced to such a degree that it is automated, bypassing the need for working memory processing altogether. In a development of farm animal tangible tabletop tutoring prototype for preschool-aged children, the authors found that coherent mappings had usability benefits and enabled children to focus on the activity rather than on how to interact with the tangible farm objects (Marco et al, 2009).…”
Section: Implications For Tui Designmentioning
confidence: 99%
“…Destaca-se que a interface se apresenta de maneira a configurar a diversão das crianças-usuárias, propiciando uma comunicação e interação entre os participantes [Vygotsky 2001] por meio do uso de Visual Interaction Platform (VIP), tipo de Interface Natural (Natural User Interface -NUI) que trabalha com as habilidades de manipulação de objetos para interação entre os usuários. De forma distinta, apesar de adotar o mesmo tipo de jogo (tabuleiro), Marco et al (2009) desenvolveram uma mesa-tabuleiro que apresenta interação tangível para crianças do jardim da infância por meio de uma fazenda (sendo os bonecos e objetos virtuais). Com isso os autores objetivaram o desenvolvimento psicomotor de crianças de 3 a 4 anos.…”
Section: Análise Das Pesquisas Que Combinam Icc E Ra Para Jogos Digitunclassified