2013
DOI: 10.1093/iwc/iws007
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Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design

Abstract: Many researchers have suggested that tangible user interfaces (TUIs) have potential for supporting learning. However, the theories used to explain possible effects are often invoked at a very broad level without explication of specific mechanisms by which the affordances of TUIs may be important for learning processes. Equally problematic, we lack theoretically grounded guidance for TUI designers as to what design choices might have significant impacts on learning and how to make informed choices in this regar… Show more

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Cited by 150 publications
(75 citation statements)
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References 92 publications
(116 reference statements)
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“…One core issue is the lack of theoretically grounded frameworks and guidance for their development. In a recent paper on the role of learning theory, Antle and Wise (2013) argued that theory is used "at a very broad level" (p. 5) without specific links between the affordances of technological interfaces and how they mediate and affect learning processes. They also posited that there are still very few descriptive examples of interdisciplinary approaches which draw on theories of learning to analyse learning behaviour and formulate frameworks for subsequent use (2013).…”
Section: Introductionmentioning
confidence: 99%
“…One core issue is the lack of theoretically grounded frameworks and guidance for their development. In a recent paper on the role of learning theory, Antle and Wise (2013) argued that theory is used "at a very broad level" (p. 5) without specific links between the affordances of technological interfaces and how they mediate and affect learning processes. They also posited that there are still very few descriptive examples of interdisciplinary approaches which draw on theories of learning to analyse learning behaviour and formulate frameworks for subsequent use (2013).…”
Section: Introductionmentioning
confidence: 99%
“…Recent studies have focused on their use in entertainment, formal and informal learning environments, as well as collaborative search. Multi-touch and tangible interfaces provide form factors that foster collaboration through visibility of actions and egalitarian input [16,23] and support distributed cognition by affording spreading, piling, and organizing information artifacts [3,4]. Such affordances are well suited for sensemaking [37].…”
Section: Introductionmentioning
confidence: 99%
“…Physical objects provide physical attributes [8], such as visual, tactile, and auditory attributes, as well as spatial properties, such as location, orientation and configuration.…”
Section: Tabletop User Interfaces With Tangible and Touch Interacmentioning
confidence: 99%
“…[8] Touch based interfaces offer dynamic content and control capabilities, where tangible systems offer several benefits by providing more accurate manipulation and faster learning of control actions. Recent attention has been devoted to hybrid tangible interfaces that combine tangible and classical (GUI) interfaces and offer teachers and learners the flexibility to use the most appropriate interaction style in a particular situation [9,10].…”
Section: Tabletop User Interfaces With Tangible and Touch Interacmentioning
confidence: 99%
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