Figure 1: A high-quality animated production model (Ptex T-rex model c Walt Disney Animation Studios.) rendered in real time under directional and environment lighting using LEADR mapping on an NVidia GTX 480 GPU. The surface appearance is preserved at all scales, using a single shading sample per pixel. Combined with adaptive GPU tessellation, our method provides the fastest, seamless, and antialiased progressive representation for displaced surfaces.
AbstractWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) mapping, a reflectance filtering technique for displacement mapped surfaces. Similarly to LEAN mapping, it employs two mipmapped texture maps, which store the first two moments of the displacement gradients. During rendering, the projection of this data over a pixel is used to compute a noncentered anisotropic Beckmann distribution using only simple, linear filtering operations. The distribution is then injected in a new, physically based, rough surface microfacet BRDF model, that includes masking and shadowing effects for both diffuse and specular reflection under directional, point, and environment lighting. Furthermore, our method is compatible with animation and deformation, making it extremely general and flexible. Combined with an adaptive meshing scheme, LEADR mapping provides the very first seamless and hardware-accelerated multi-resolution representation for surfaces. In order to demonstrate its effectiveness, we render highly detailed production models in real time on a commodity GPU, with quality matching supersampled ground-truth images.