2014
DOI: 10.1007/s12193-014-0166-z
|View full text |Cite
|
Sign up to set email alerts
|

Blind-environment interaction through voice augmented objects

Abstract: This article presents an Java-based mobile service that enables blind-environment interaction through voice-augmented objects. To make this possible, it is necessary to tag the object with an associated radio frequency identification and record its voice-based description. The blind users can later use the service to scan surrounding augmented objects and verbalize their identity and characteristics. We use a user centred design in order to guarantee the accessibility of the service for visually impaired and b… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 11 publications
(5 citation statements)
references
References 23 publications
0
5
0
Order By: Relevance
“…The proposed set of attributes was subjected to review by users' experience and HCI professionals. This approach is in accordance with prior studies in validating a newly developed set of models for the usability evaluation of user interfaces [5,6,30,59]. The authors contacted 167 user experience professionals to participate in the review process.…”
Section: Methodsmentioning
confidence: 84%
See 1 more Smart Citation
“…The proposed set of attributes was subjected to review by users' experience and HCI professionals. This approach is in accordance with prior studies in validating a newly developed set of models for the usability evaluation of user interfaces [5,6,30,59]. The authors contacted 167 user experience professionals to participate in the review process.…”
Section: Methodsmentioning
confidence: 84%
“…4. Learnability: Learnability is the ease with which users, during their first use, achieve intended tasks on the software application [59]. However, Kenteris et al [60] define learnability as a situation where the user of the application improves his/her task performance on the second attempt.…”
Section: Attributes Of the Mosad Usability Modelmentioning
confidence: 99%
“…NFC technology can also be used for the disabled, the elderly and people with chronic diseases. In [ 117 ], an NFC-based model that enables interaction of a blind person with the environment through voice-augmented objects is presented. An NFC tag containing voice-based descriptions is attached to each object within the user’s surroundings, and the user can make use of a smartphone to scan the surrounding augmented objects to verbalize their identity and characteristics.…”
Section: Nfc Applications In Service Domainsmentioning
confidence: 99%
“…The article from Ivanov [30] presents a mobile service that enables blind-environment interaction through voice-augmented objects by tagging objects with an associated voice-based description. Users can both drop their voice recording in a tag or listen already existing ones.…”
Section: F Support Of Disabled Peoplementioning
confidence: 99%
“…Harmonizing personal learning environments is key to enable smooth access to learning contents, in particular, with natural interactions and suitable visualizations. User identification [20] [18], [19] Activity recognition [21]- [24] Smart home [27] [25], [26], [28], [29] Disable support [30], [31] Payment and simulations [15] [32]…”
Section: A Seamless Ecology To Learn From Videosmentioning
confidence: 99%