2018
DOI: 10.20948/prepr-2018-230
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Blender software platform as an environment for modeling objects and processes of science disciplines

Abstract: О р д е н а Л е н и н а ИНСТИТУТ ПРИКЛАДНОЙ МАТЕМАТИКИ имени М.В. Келдыша Р о с с и й с к о й а к а д е м и и н а у к С.В. Филиппов Программная платформа Blender как среда моделирования объектов и процессов естественно-научных дисциплин Москва -2018 Филиппов С.В. Программная платформа Blender как среда моделирования объектов и процессов естественно-научных дисциплинДано вводное описание Blender Python API, необходимое для численного моделирования в среде открытой программной платформы трёхмерного моделирования… Show more

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Cited by 10 publications
(10 citation statements)
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References 16 publications
(26 reference statements)
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“…Blender adalah aplikasi modelling, rendering dan animasi 3D yang kini menjadi primadona. Ukuran yang (50 MB), kecepatan, kemudahan dan kelengkapan bisa mengalahkan 3D Max dan Autodesk Maya [4]. Selain Modelling dan animasi 3D Blender juga untuk video editing, video effects, image retouching, game development.…”
Section: Pendahuluanunclassified
“…Blender adalah aplikasi modelling, rendering dan animasi 3D yang kini menjadi primadona. Ukuran yang (50 MB), kecepatan, kemudahan dan kelengkapan bisa mengalahkan 3D Max dan Autodesk Maya [4]. Selain Modelling dan animasi 3D Blender juga untuk video editing, video effects, image retouching, game development.…”
Section: Pendahuluanunclassified
“…Blender is a free, open-source multiplatform software originally designed for 3D modeling, visualization, and animation (Simonds, 2013). Currently, Blender is systematically used for 3D scientific visualization (Kent, 2015;Filippov, 2018). The Blender-based approach for 3D terrain modeling includes the following main steps: 1.…”
Section: D Modelingmentioning
confidence: 99%
“…We analyzed the main characteristics of 3D packages (Table ), considering the above mentioned factors as well as taking into account our previous experience with three 3D packages: Maya (Filippov & Sobolev, ; Filippov, Sivozhelezov, Kim, Sychev, & Ustinin, ), Cinema 4D (Bystrov, Paramonova, Bystrova, Sapronova, & Filippov, ; Ustinin et al, ), and Blender (Lakhno et al, ; Florinsky & Filippov, ; Filippov, ). As a result, we came to the following conclusions.…”
Section: Software For 3d Terrain Modelingmentioning
confidence: 99%
“…A list defining a face contains three or more vertex indices. Automatic creation of a polygonal object is performed using a special Python script (Filippov, ).…”
Section: Approach For 3d Terrain Modelingmentioning
confidence: 99%
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