2013
DOI: 10.1007/s00779-013-0725-4
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Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces

Abstract: We introduce Blended Interaction, a new conceptual framework that helps to explain when users perceive user interfaces as ''natural'' or not. Based on recent findings from embodied cognition and cognitive linguistics, Blended Interaction provides a novel and more accurate description of the nature of human computer interaction (HCI). In particular, it introduces the notion of conceptual blends to explain how users rely on familiar and real-world concepts whenever they learn to use new digital technologies. We … Show more

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Cited by 82 publications
(52 citation statements)
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References 27 publications
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“…The concept of blending has also been used for the design of ambient assisted living environments for the elderly (Hoshi and Waterworth, 2009) and for the design of a novel table lamp (Wang, 2016). Blending theory has also been used in the context of blended interaction (Jetter, Reiterer, and Geyer, 2014) where the aim is to bring the experiences of real world interactions to user interface design and in other approaches to HCI and software engineering (Imaz and Benyon, 2007).…”
Section: Blended Spacesmentioning
confidence: 99%
“…The concept of blending has also been used for the design of ambient assisted living environments for the elderly (Hoshi and Waterworth, 2009) and for the design of a novel table lamp (Wang, 2016). Blending theory has also been used in the context of blended interaction (Jetter, Reiterer, and Geyer, 2014) where the aim is to bring the experiences of real world interactions to user interface design and in other approaches to HCI and software engineering (Imaz and Benyon, 2007).…”
Section: Blended Spacesmentioning
confidence: 99%
“…This led to a new research domain addressing multi-device settings with the goal that individual devices should no longer act like small isolated units but should form an ecology that allows for easy combinations, relations and transfers among them [16]. The multitude of available devices encourages the allocation of tasks to specific devices [12] following the concept of traditional tools such as pens or a ruler.…”
Section: Introductionmentioning
confidence: 99%
“…When the users are carrying out the mining in the visualized interface that presents largescale data, their cognitive psychology tends to have exploration on the local detailed information that they are interested in, and at the same time, keep the visibility of the overview of the information space at any time (Area, Coquet, Ortega, López and Rodríguez-Ascariz, 2012). The interactive technology that has been developed based on this cognitive law mainly includes two categories of Overview+Detail and Focus+Context (Better, Litterer and Beyer, 2014). The Overview+Detail technology divides the information space into two views, which respectively provides the overview that is applied to the global navigation of the information space, and the local detail information view.…”
Section: Introductionmentioning
confidence: 99%