2017
DOI: 10.14236/ewic/hci2017.38
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User Experience in Cross-channel Ecosystems

Abstract: Recent developments in information and communication technologies have left interaction designand human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud-based services have enabled a separation of information content from device so that content can be accessed and manipulated across multiple devices and locations. The user experience (UX) frequently needs to deal with activities that transition across physical and … Show more

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Cited by 37 publications
(35 citation statements)
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References 23 publications
(33 reference statements)
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“…Lacerda, Lima-Marques and Resmini [43], with reference to Resmini and Lacerda [44], and Benyon and Resmini [45], define information architecture units as "actor-driven, information-based, semantic constructs connecting individual touchpoints into (a) transient architecture", assuming that actors (virtual museum users) use agents (virtual museums) to cross the boundaries of the information space that connect the contact points to achieve the desired position in the future, which from the educational perspective means scaffold learning outcomes and metacognition. This information space brings together previously unrelated information spaces in various ecosystems that participate in the wider infosphere [46], combining individuals, artefacts, places and events, and act as learning agents.…”
Section: Smart Learning Environmentsmentioning
confidence: 99%
“…Lacerda, Lima-Marques and Resmini [43], with reference to Resmini and Lacerda [44], and Benyon and Resmini [45], define information architecture units as "actor-driven, information-based, semantic constructs connecting individual touchpoints into (a) transient architecture", assuming that actors (virtual museum users) use agents (virtual museums) to cross the boundaries of the information space that connect the contact points to achieve the desired position in the future, which from the educational perspective means scaffold learning outcomes and metacognition. This information space brings together previously unrelated information spaces in various ecosystems that participate in the wider infosphere [46], combining individuals, artefacts, places and events, and act as learning agents.…”
Section: Smart Learning Environmentsmentioning
confidence: 99%
“…Generations Y and Z are natural multi-task people from the everyday experience with multi-channel interaction, solidifying multi-media, multi-device and one-user-many-computers concept. Since then, interaction with devices are not isolated islands anymore and journey experiences are built pervasively, crossing different devices in cross-channel experiences (Benyon and Resmini 2017), merging digital and physical spaces, encompassing actors and editors to be part of a pervasive user experience.…”
Section: Cross-channel Interaction and Tele-presencementioning
confidence: 99%
“…Mainstream adoption in the practice has followed, reflected in industry publications (Tate 2011;Norris 2013), conferences, in more reflective, theoretical contributions (Lucas et al 2012;Hinton 2014), and in academic discourse (Resmini 2014;Benyon and Resmini 2017).…”
Section: Information Architecturementioning
confidence: 99%
“…As a response, both conceptually and in the practice, the "information spaces" structured by the field have extended their reach: information architecture has been moving "away from the single artifact, the website, to consider the entire product or service ecosystem as a complex, cross-channel information-based beast, some parts of which might not be online or might not even be digital at all" (ibidem). Resmini and Lacerda (2016) have been more recently and more precisely defining these information spaces as cross-channel ecosystems, "actor-driven, informationbased, semantic constructs connecting individual touchpoints into (a) transient architecture" configuring a blended, digital/physical space of action (Benyon and Resmini 2017). Actors, human, and non-human agents navigate the space of the ecosystem traversing the informational seams that connect touchpoints in order to achieve a desired future state.…”
Section: Information Architecturementioning
confidence: 99%
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