2012 IEEE International Games Innovation Conference 2012
DOI: 10.1109/igic.2012.6329839
|View full text |Cite
|
Sign up to set email alerts
|

Blaze: A serious game for improving household fire safety awareness

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
7
0

Year Published

2014
2014
2021
2021

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(7 citation statements)
references
References 3 publications
0
7
0
Order By: Relevance
“…Fire emergency is typical of virtual emergency training (Cha et al, 2012;DeChamplain et al, 2012;Dugdale et al, 2004;Julien & Shaw, 2003;Li et al, 2004;Mol et al, 2008;Ren et al, 2008;Tate et al, 1997;Toups et al, 2009Toups et al, , 2011. Time pressure is a typical emergency used in social psychology studies of discrimination in helping behavior (Darley & Batson, 1973;Guéguen, Martin, & Meineri, 2011;Saucier et al, 2005).…”
Section: The Present Studymentioning
confidence: 97%
See 1 more Smart Citation
“…Fire emergency is typical of virtual emergency training (Cha et al, 2012;DeChamplain et al, 2012;Dugdale et al, 2004;Julien & Shaw, 2003;Li et al, 2004;Mol et al, 2008;Ren et al, 2008;Tate et al, 1997;Toups et al, 2009Toups et al, , 2011. Time pressure is a typical emergency used in social psychology studies of discrimination in helping behavior (Darley & Batson, 1973;Guéguen, Martin, & Meineri, 2011;Saucier et al, 2005).…”
Section: The Present Studymentioning
confidence: 97%
“…An increasing number of virtual environments 1 are designed to offer parts of this training (e.g. ; Cha, Han, Lee, & Choi, 2012;DeChamplain et al, 2012;Dugdale, Pavard, Pallamin, el Jed, & Maugan, 2004;Julien & Shaw, 2003;Li et al, 2004;Mantovani, Gamberini, Martinelli, & Varotto, 2001;Mol, Jorge, & Couto, 2008;Ren, Chen, & Luo, 2008;Tate, Sibert, & King, 1997;Toups, Kerne, Hamilton, & Blevins, 2009;Toups, Kerne, Hamilton, & Shahzad, 2011). Virtual emergency training is motivated by the fact that, unlike real-world emergency drills, virtual environments allow trainees to rehearse the situation several times, with controlled variations, contained costs, and under safe conditions (Kinateder et al, 2014); in addition, through simulated realistic situations and by including game elements, digital environments can increase learning motivation (Kovačević , Minović , Milovanović , De Pablos, & Starčević , 2013;Wong, Packard, Girod, & Pugh, 2000).…”
Section: Introductionmentioning
confidence: 99%
“…Tawadrous et al [24] developed a platform to train large institutions such as universities on threats such as toxic fire in the laboratory. A well-known game platform called Unity was used to develop a 3D kitchen fire safety awareness game, which trains participant on using a fire extinguisher and how to recognize if they should call the fire department or evacuate their home during a fire emergency [26]. An OpenSim and Second Life-based virtual environment was developed [27] to train firemen trainees.…”
Section: Virtual Training and Fire Safetymentioning
confidence: 99%
“…For ethical and safety reasons, fire safety education relies more on providing written or oral information to consumers on how to respond to such situations despite the fact that such an approach provides little motivation or engagement, especially to young audiences, large awareness populations. and fire safety education are also often targeted [14]. An interesting involvement for awareness for preschool, [15] has claimed unsuitability of training on how to use fire extinguisher and has suggested the improvement of fire safety education to spread fire safety awareness among preschoolers and teachers.…”
Section: Related Workmentioning
confidence: 99%